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Master Thief Sprint (1:17)
Sly Cooper: Thieves in Time

Master Thief Sprint (1:17)

Complete the Master Thief Sprint challenge in Sly Cooper: Thieves in Time by using the Roll move to beat the clock.

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Complete the Master Thief Sprint challenge in Sly Cooper: Thieves in Time by using the Roll move to beat the clock.

Walkthrough
  1. 1
    Reenter the level and find the hourglass located beside the sign at the very beginning.
  2. 2
    Hit the hourglass and jump into the tunnel.
  3. 3
    Press the Triangle Button to roll through the tunnel.
  4. 4
    Upon exiting the tunnel, continue rolling until you reach the ladder.
  5. 5
    Climb the ladder, hop down, and proceed past the searchlights.
  6. 6
    Roll past Mr. Shamus, carefully avoiding his attacks, and continue up the hill, then down the other side.
  7. 7
    Hop into the water to evade Pyro O'Connor and cross both waterfalls by rolling across the strip of land between them.
  8. 8
    Swing across the gate and cross the water.
  9. 9
    Roll into Thor McCracken and make your way over the set of waterwheels behind him.
  10. 10
    On the other side, roll through the searchlights, again watching out for Mr. Shamus.
  11. 11
    Hop across the final set of wheels.
  12. 12
    Run out through the exit to finish the challenge with very little time to spare.
Tips
  • The Roll move is essential for completing this challenge within the time limit.
  • Be cautious of Mr. Shamus's attacks when rolling past him.
  • Utilize the water to avoid Pyro O'Connor.

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