Complete the Two to Tango mission in Sly Cooper: Thieves in Time. Find all 30 clues and defeat enemies like Carmelita Fox and Inkspot Jackson.
Walkthrough
- 1As soon as you climb up the ladder, hop off and hit the garbage can for coins.
- 2Get your first three clues (#1,2,3) by jumping over to the balcony on the left, then jump back and climb the ladder.
- 3Use the Spire Jump to land on the flag pole, then climb the vertical pole to the rooftop.
- 4At the top, defeat Inkspot Jackson and grab the three clues (#4,5,6) in the corner.
- 5Jump across to a pipe attached to the next building.
- 6As you climb up, you'll be greeted by Carmelita Fox. You might want to move.
- 7Jump down to the next roof and smash a safe in the corner for two clues (#7,8).
- 8There are three more clues (#9,10,11) in the opposite corner. Grab these.
- 9Use the mattresses to bounce up to a spire, land on this, then jump onto another roof, another spire, and finally another roof.
- 10Smash a safe beneath a platform for a pair of clues (#12,13).
- 11Grab two more clues (#14,15) from the opposite corner.
- 12Use the mattress to bounce up to the platform over the safe.
- 13From here, hop across the sign spelling out casino and leap onto a few boring rooftops.
- 14On the next roof, grab a clue (#16) near the skylight.
- 15Grab two more clues (#17,18) from a safe in the corner.
- 16Use the mattress to reach a clothesline, and shimmy over to a wooden platform.
- 17Run across the planks to the next rooftop, which has two clues (#19,20) beside a recliner. Grab these.
- 18Hook onto another clothesline. It will fall.
- 19Climb up to the next roof, grab a clue (#21).
- 20Leap down to a platform with a checkpoint (a save point) and two clues (#23,24).
- 21Enter the building.
- 22Grab one clue (#25) from atop the TV and two more (#25,26) from a nearby corner.
- 23Run down the hallway and smack Inkspot Jackson.
- 24Enter the next room, a floorless casino.
- 25Use the roulette tables to sneak around to the right and knock out Vinnie the Pincher.
- 26Hit the safe behind Vinnie the Pincher for two clues (#27,28).
- 27With Vinnie the Pincher out of the way, use the mattress in front of you to reach the chandeliers.
- 28Run along the chandeliers until you're above the other guard's head, then drop down and smack him.
- 29Crack open the safe nearby for the last two clues (#29,30).
- 30Use your collection of clues to open the vault behind you.
- 31Use the mattress to get back up to the chandeliers.
- 32Hop along the chandeliers until you run out of places to go.
- 33Jump down onto an unstable wooden floor and a bunch of roulette tables. Carmelita Fox will reappear, so you'll have to keep moving.
- 34Follow the trail of tables until you reach a ladder, then climb up and follow the chandeliers and catwalks to another ladder.
- 35At the top, use a mattress to reach a few spires, then leap across to a mattress leading to a catwalk.
- 36Use the mattresses on the next roof to reach the final one, and smash the fire hydrant cage. The key is yours.
Tips
- Keep moving when Carmelita Fox appears to avoid her attacks.
- Use the environment, like mattresses and chandeliers, to your advantage for traversal.
- Focus on collecting all 30 clues to unlock the vault.
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