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Two to Tango
Sly Cooper: Thieves in Time

Two to Tango

Complete the Two to Tango mission in Sly Cooper: Thieves in Time. Find all 30 clues and defeat enemies like Carmelita Fox and Inkspot Jackson.

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Complete the Two to Tango mission in Sly Cooper: Thieves in Time. Find all 30 clues and defeat enemies like Carmelita Fox and Inkspot Jackson.

Walkthrough
  1. 1
    As soon as you climb up the ladder, hop off and hit the garbage can for coins.
  2. 2
    Get your first three clues (#1,2,3) by jumping over to the balcony on the left, then jump back and climb the ladder.
  3. 3
    Use the Spire Jump to land on the flag pole, then climb the vertical pole to the rooftop.
  4. 4
    At the top, defeat Inkspot Jackson and grab the three clues (#4,5,6) in the corner.
  5. 5
    Jump across to a pipe attached to the next building.
  6. 6
    As you climb up, you'll be greeted by Carmelita Fox. You might want to move.
  7. 7
    Jump down to the next roof and smash a safe in the corner for two clues (#7,8).
  8. 8
    There are three more clues (#9,10,11) in the opposite corner. Grab these.
  9. 9
    Use the mattresses to bounce up to a spire, land on this, then jump onto another roof, another spire, and finally another roof.
  10. 10
    Smash a safe beneath a platform for a pair of clues (#12,13).
  11. 11
    Grab two more clues (#14,15) from the opposite corner.
  12. 12
    Use the mattress to bounce up to the platform over the safe.
  13. 13
    From here, hop across the sign spelling out casino and leap onto a few boring rooftops.
  14. 14
    On the next roof, grab a clue (#16) near the skylight.
  15. 15
    Grab two more clues (#17,18) from a safe in the corner.
  16. 16
    Use the mattress to reach a clothesline, and shimmy over to a wooden platform.
  17. 17
    Run across the planks to the next rooftop, which has two clues (#19,20) beside a recliner. Grab these.
  18. 18
    Hook onto another clothesline. It will fall.
  19. 19
    Climb up to the next roof, grab a clue (#21).
  20. 20
    Leap down to a platform with a checkpoint (a save point) and two clues (#23,24).
  21. 21
    Enter the building.
  22. 22
    Grab one clue (#25) from atop the TV and two more (#25,26) from a nearby corner.
  23. 23
    Run down the hallway and smack Inkspot Jackson.
  24. 24
    Enter the next room, a floorless casino.
  25. 25
    Use the roulette tables to sneak around to the right and knock out Vinnie the Pincher.
  26. 26
    Hit the safe behind Vinnie the Pincher for two clues (#27,28).
  27. 27
    With Vinnie the Pincher out of the way, use the mattress in front of you to reach the chandeliers.
  28. 28
    Run along the chandeliers until you're above the other guard's head, then drop down and smack him.
  29. 29
    Crack open the safe nearby for the last two clues (#29,30).
  30. 30
    Use your collection of clues to open the vault behind you.
  31. 31
    Use the mattress to get back up to the chandeliers.
  32. 32
    Hop along the chandeliers until you run out of places to go.
  33. 33
    Jump down onto an unstable wooden floor and a bunch of roulette tables. Carmelita Fox will reappear, so you'll have to keep moving.
  34. 34
    Follow the trail of tables until you reach a ladder, then climb up and follow the chandeliers and catwalks to another ladder.
  35. 35
    At the top, use a mattress to reach a few spires, then leap across to a mattress leading to a catwalk.
  36. 36
    Use the mattresses on the next roof to reach the final one, and smash the fire hydrant cage. The key is yours.
Tips
  • Keep moving when Carmelita Fox appears to avoid her attacks.
  • Use the environment, like mattresses and chandeliers, to your advantage for traversal.
  • Focus on collecting all 30 clues to unlock the vault.

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