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Tide of Terror
Sly Cooper: Thieves in Time

Tide of Terror

Complete Tide of Terror mission walkthrough for Sly Cooper: Thieves in Time, including enemy locations and 20 clue locations.

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Complete Tide of Terror mission walkthrough for Sly Cooper: Thieves in Time, including enemy locations and 20 clue locations.

Walkthrough
  1. 1
    Upon entering the level, smash the "Keep Out" sign for coins and enter the tunnel.
  2. 2
    After emerging from the tunnel, turn right. Smash another sign and use three trees as stepping stones to reach clue #1.
  3. 3
    Hop up and grab the rope above to shimmy to clue #2. Cross the rope to the other side to get clues #3 and #4 from the cliff top.
  4. 4
    Hop back down to the side with the rope. Smash the "No Trespassing" signs near the gate.
  5. 5
    Go to the small dock and collect clues #5 and #6.
  6. 6
    Board the nearby vessel and defeat Thor McCracken.
  7. 7
    Smash the mast on the deck behind Thor McCracken to get clues #7 and #8, and some coins. Smash the wheel for more coins.
  8. 8
    Return to shore, grab clue #9, smash the sign, climb the ladder, and collect coins at the top.
  9. 9
    Hop off the tower onto the ground on the other side of the fence.
  10. 10
    Run forward and dodge the searchlights by darting through the small time window when the path is clear.
  11. 11
    Take out the alarm system. Defeat Mr. Shamus on the other side of the stone pillars.
  12. 12
    After defeating Mr. Shamus, return to the pillars, destroy them to get coins and clues #10 and #11.
  13. 13
    Run up the hill beyond the archway.
  14. 14
    At the bottom of the hill, defeat Pyro O'Connor.
  15. 15
    Step onto the walkway Pyro O'Connor was guarding and collect clues #12 and #13.
  16. 16
    Jump across the first waterfall to avoid being swept away.
  17. 17
    Use the stepping stones to cross the second waterfall, collecting clues #14 and #15 from two of the stones.
  18. 18
    After the waterfall, jump and grab the hook. Swing forward and release to drop onto the other side of the gate.
  19. 19
    Cross the treacherous waters by jumping across the first set of spinning wheels.
  20. 20
    Kill Thor McCracken and jump onto the next set of spinning wheels. Wait for the barriers to spin out of your way before proceeding on this set, running or jumping in the opposite direction of a wheel's spin.
  21. 21
    Dodge the searchlights beyond the next signal repeater.
  22. 22
    Defeat Mr. Shamus waiting between the two sets of search lights.
  23. 23
    Dodge the beams and disarm the signal repeater system. Collect clue #16 beside the fence.
  24. 24
    Run past the vault and hop onto the spinning wheels.
  25. 25
    On the other side, hop onto the rope and climb back up to the two searchlight towers.
  26. 26
    Collect two clues (#17, #18) from the first tower and two clues (#19, #20) from the second tower.
  27. 27
    Return to the vault and open it.
  28. 28
    Cross the water for the final time, smash the key stand, and collect Raleigh's first treasure key.
  29. 29
    The level exit is beyond the locked gate. Sly will open it with his key.
Tips
  • Smash all signs for coins.
  • Use the ropes to shimmy across gaps.
  • Be aware of Thor McCracken early in the level.
  • Dodge searchlight beams by moving when there is a clear path.
  • Use the spinning wheels to cross treacherous waters, paying attention to their rotation.
  • Collect all 20 clues to fully complete the area.

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