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Prowling the Grounds (5)
Sly Cooper: Thieves in Time

Prowling the Grounds (5)

Complete Prowling the Grounds (5) in Sly Cooper: Thieves in Time. Defeat H.P. Squidcraft and Mr. Shamus, and access the second half of the hub area.

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Complete Prowling the Grounds (5) in Sly Cooper: Thieves in Time. Defeat H.P. Squidcraft and Mr. Shamus, and access the second half of the hub area.

Walkthrough
  1. 1
    Hop over the railing to land in front of the locks.
  2. 2
    Slip in your keys.
  3. 3
    Knock out the generator to clear the vent for your path into the second half of the hub area.
  4. 4
    Go into the second half of the hub area.
  5. 5
    A ramp leads up to an extra life.
  6. 6
    Hop onto the slightly smoking chimney, then from there onto another one.
  7. 7
    Jump onto the roof.
  8. 8
    Warning: H.P. Squidcraft is patrolling this area. Duck behind the pipes when he turns around.
  9. 9
    As soon as you get close enough, take out H.P. Squidcraft.
  10. 10
    Enter the level he was guarding.
Tips
  • Bentley will contact you with a plan involving cannons after you enter the second half of the hub area.
  • The enemies in this area include H.P. Squidcraft and Mr. Shamus.

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