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Sunset Snake Eyes
Sly Cooper: Thieves in Time

Sunset Snake Eyes

Complete walkthrough for Sunset Snake Eyes in Sly Cooper: Thieves in Time, detailing all 40 clue locations and enemy strategies.

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Complete walkthrough for Sunset Snake Eyes in Sly Cooper: Thieves in Time, detailing all 40 clue locations and enemy strategies.

Walkthrough
  1. 1
    From the start, grab the first two clues (#1,2) from the jutting rock before the gate.
  2. 2
    Bash the "Keep Out" sign for coins.
  3. 3
    Scale the pipe beside the gate. At the top, use the Ninja Spire Jump to hop across the lights.
  4. 4
    At the end of the lights, jump down and kill Gorgeous Lou. Snag clues (#3,4) behind him.
  5. 5
    Walk back towards the gate and collect clue (#5) from the outcrop. Open the safe for two more clues (#6,7).
  6. 6
    To return to the upper levels, climb the pipe on the second column and hop to the other side of the rock wall.
  7. 7
    Grab clues (#8,9) on the other side.
  8. 8
    Kill the dog ahead and hang a left towards the lake.
  9. 9
    Hop across debris in the lake to collect three clues (#10,11,12).
  10. 10
    Make your way onto the teetering truck for clue (#13).
  11. 11
    From the truck, jump onto the tilting wooden structure and use the rings to reach shore.
  12. 12
    Where Cletus was chained, find a mattress. Hop on to bounce to the shed roof.
  13. 13
    Climb the pipe on the shed roof and use the ring to swing across the gorge.
  14. 14
    Defeat the Cletus on the other side.
  15. 15
    As you approach the fence, Gorgeous Lou will charge through. Find three clues (#14,15,16) beside him.
  16. 16
    Jump up the rocks behind Gorgeous Lou and hop onto the crane.
  17. 17
    Drop down to the unstable car below.
  18. 18
    Head up the plank over the water to your left for clue (#17).
  19. 19
    Find two more clues (#18,19) in a safe beside the checkpoint (an auto-save point you restart from on death).
  20. 20
    Enter the building, dodge the floor sensors (electronic devices that trigger alarms or traps), and hit the deactivator at the end.
  21. 21
    Snag clue bottles (#20,21) to the right of the exit.
  22. 22
    Pause before entering Paulie Shackles' path. Wait for an opportunity to rush in and whack him.
  23. 23
    After Paulie falls, hop up the stairs behind him, bounce on the mattress, and execute a Ninja Spire Jump to land on a light.
  24. 24
    Make your way to the teetering rock ahead.
  25. 25
    Watch out for Inkspot Jackson and grab two clues (#22,23) on the edge of the rock.
  26. 26
    Hop off the rock and grab clue (#24) behind the car below.
  27. 27
    On a ledge to your right are three clues (#25,26,27).
  28. 28
    Across from the two bulldogs ahead is clue bottle (#28).
  29. 29
    Dodge through the two large, pounding devices as they ascend.
  30. 30
    Ahead, on a car at the edge of a cliff, is a horseshoe. Above your head is a pipe to reach the vault (requires 12 more clues).
  31. 31
    Go through the fence ahead and climb the wire under the crane for three clues (#29,30,31).
  32. 32
    Defeat both Gorgeous Lous guarding the next fence.
  33. 33
    Grab the safe to the right of the fence for two clues (#32,33).
  34. 34
    Go through the next set of pounders and grab clue (#34) on the other side (second checkpoint).
  35. 35
    In the first train car, find clue (#35) between two sets of lasers.
  36. 36
    Dodge through lasers in the next car, which also has floor sensors.
  37. 37
    Swing across hooks over a water-filled car, letting go at the furthest point.
  38. 38
    Get through a final car of lasers, then hop out and grab a pipe to climb to safety.
  39. 39
    Defeat Inkspot Jackson and grab two bottles (#36,37) behind the fence to your right.
  40. 40
    Grab clue (#38) in the path ahead.
  41. 41
    Find a final pair of clues (#39,40) in a safe to the left of the path.
  42. 42
    Backtrack to the first set of pounders. Instead of going through them, hop up and grab the rail above your head.
  43. 43
    Climb the rail to reach a rocky column with the vault. Enter 3-1-4 to open it.
  44. 44
    Return to the end of the level, snag the key, and open the lock.
Tips
  • Use the Ninja Spire Jump to cross gaps and reach higher platforms.
  • Be aware of floor sensors and laser traps, especially in the train cars.
  • Enemies include Cletus, Gorgeous Lou, Inkspot Jackson, and Paulie Shackles.
  • Collect all 40 clues to unlock the vault.
  • The vault code is 3-1-4.

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