Skip to content
<><><>MISSIONS<><><> (31)
Sonic Adventure 2

<><><>MISSIONS<><><> (31)

Complete walkthrough for all 31 missions in Sonic Adventure 2, featuring detailed steps for Tails, Dr. Eggman, and Rouge, including enemy strategies and item locations.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete walkthrough for all 31 missions in Sonic Adventure 2, featuring detailed steps for Tails, Dr. Eggman, and Rouge, including enemy strategies and item locations.

Walkthrough
  1. 1
    Tails' Mission: Start by blowing up dynamite to open a door, then defeat a shielded robot and a bomb launcher. Use a time switch to pass spinning spiked balls and a door. In the next hallway, destroy three dropping robots and a blue enemy. Take a platform down, destroying Beetles. Blast open the next door. Use a time switch to stop lasers in the hallway. Jump to a lower platform, defeat two enemies, then destroy dynamite on a door to enter. Defeat a bomb launcher and a blue enemy with dropping guard robots. Past two weights, use a time switch to cross. In the next room, use a time switch to stop time, move to the lowest platform, then to a raised floor. Hit the time switch again when a weight is down, jump on it, and then to the top platform. Destroy dropping guard robots and blast open the final door.
  2. 2
    Dr. Eggman's Mission: Begin by defeating three shielded enemies, then four robots dropping from the ceiling. Destroy a bomb launcher. Take a platform up, defeat Beetles, and go through a door to eliminate two blue baddies. Take a pulley down or hover along the wall to a lower platform with two shielded enemies. Destroy them to open a door. In the hallway, destroy two Beetles and some blue ball enemies. Use a time switch to stop lasers, then destroy the blue enemy and enter the next room. Navigate toxic waste using moving cubes: time your jumps onto cubes emerging from the waste, moving between them to reach a higher cube and then a cube going left. From there, jump to a lower cube going right, then quickly hover to a left-facing cube going upwards. Ride this cube up to a door. Past the door, use a time switch to stop everything in the hallway and proceed to the first checkpoint. After the checkpoint, hover around lasers and enemies to reach a lower platform with a door. In the next room, use a time switch to stop cubes moving on toxic waste. Jump onto a cube going left, then to a cube going up. Wait for time to resume, ride the cube up, and hover to a middle platform with a door. Blast it open to reach Rouge's stage.
  3. 3
    Rouge's Mission: Start by climbing the pillar to the right. Glide to the pillar in the opposite corner and climb it. Move to the pillar on your right, then glide to the fourth pillar. You will find a time switch here. After hitting it...
Tips
  • When fighting shielded robots, wait for them to drop their guard before attacking.
  • Utilize time switches strategically to freeze enemies, lasers, or moving platforms, allowing safe passage.
  • Be mindful of environmental hazards like toxic waste and spinning spiked balls; time your movements carefully.
  • In Dr. Eggman's mission, use the cubes over the toxic waste by timing your jumps precisely as they emerge.
  • For Rouge's mission, focus on gliding between pillars to progress through the stage.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content