Skip to content
an outpost up there and scavenge the military caches and then call it good.
State of Decay

an outpost up there and scavenge the military caches and then call it good.

State of Decay facilities guide: Learn about the Cooking Area, Dining Area, Garden, Library, and more, including requirements and benefits.

By ···10 min read·Multi-source verified
1 reading this guide  

State of Decay facilities guide: Learn about the Cooking Area, Dining Area, Garden, Library, and more, including requirements and benefits.

Facilities Overview:

  • Cooking Area
  • Dining Area
  • Garden
  • Library
  • Medical Lab
  • Sleeping Area
  • Storage Area
  • Fitness Area
  • Work Area

Cooking Area

Benefits:

  • Protects against Food Contamination, preventing sickness and morale loss.
  • Allows cooking meals: +20 max vitality for 1 game day, or a feast (+20 vitality and +10 stamina for 1 game day) if you have a good cook.

Pros: Beneficial for leveling up survivors by providing vitality and stamina boosts.

Cons: Feasts often require special ingredients and take 30 minutes for benefits to apply.

YOSE Addition: Can create snacks and coffee, useful when low on food.

Dining Area

Requirements: 40 construction and 100 influence.

Benefits: Provides a place for survivors to eat together, reduces discord, and protects against vermin.

Pros: Helps reduce fighting among survivors, especially those with negative personality traits or who don't get along, preventing morale loss and moodiness.

Cons: Less beneficial than other facilities unless survivors have negative traits or the group is already highly leveled.

Garden

Requirements: 25 construction resources and 50 influence.

Benefits: Grows food to reduce daily usage or create a surplus. Can be upgraded to a greenhouse.

Yields: Starts at 2 food per day, increasing by 2 each game day up to a maximum of 6. Researching a greenhouse allows for a maximum of 9 food per day (starting at 3, increasing by 3 each game day).

Greenhouse Requirements: 50 construction, 100 influence, and library research must be complete.

Pros: Excellent for larger populations or building a food reserve. Ideal for long breaks from the game.

Cons: With ample food resources available in the game world, a garden may not be strictly necessary.

Library

Requirements: 20 construction supplies and 100 influence.

Benefits:

  • Research facility improvements and weapon crafting methods.
  • Adds a wits bonus for survivors.
  • Grants +2 ammo by allowing enclaves access.

Research Available:

  • Garden Research (requires a garden): Greenhouse (yields 9 food per day after crops are fully grown).
  • Storage Facility Research (requires a storage facility): Biodiesel (converts food to fuel).
  • Medical Lab Research (requires a Medical Lab): Potent Homemade Stimulants.
  • Munitions Lab Research (requires a Munitions Lab): Chemical Incendiaries (also requires a Medical Lab), Box Mines, Whistling Box Mine, Pipe Bomb, Steel Pipe Bomb.

Pros: Essential for upgrading facilities, unlocking weapons (Whistling Box Mine, Steel Pipe Bombs), and boosting wits while scavenging. Particularly crucial in the (DLC (downloadable content — extra missions or items released after launch)) Breakdown. The +2 ammo bonus is also helpful.

Cons: Once research is complete, it is permanent even after base relocation or moving to new levels in (DLC) Breakdown. May become less necessary if all survivor wits are maxed out, though the +2 ammo and advanced medical research remain useful.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content