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Part 10
Street Fighter III: 3rd Strike

Part 10

Learn Urien's moves, EX moves, and target combos in Street Fighter III: 3rd Strike, including details on his Aegis Reflector.

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Learn Urien's moves, EX moves, and target combos in Street Fighter III: 3rd Strike, including details on his Aegis Reflector.

Walkthrough
  1. 1
    Destroy Claw - Press LP + LK
  2. 2
    Spartan Bomb - Press back or forward + LP + LK
  3. 3
    Elbow - Press MP + MK
  4. 4
    EX Metallic Sphere - Quarter-circle forward + Punch (P), can hold P to delay
  5. 5
    EX Chariot Tackle - Charge back, forward + Kick (K)
  6. 6
    EX Violence Knee Drop - Charge down, up + Kick (K). This EX version homes in on an opponent.
  7. 7
    EX Dangerous Headbutt - Charge down, up + Punch (P)
  8. 8
    Quarrel Punch - Forward + MP
  9. 9
    Quarrel Kick - Forward + MK
  10. 10
    Terrible Smash - Forward + HP. This move is an overhead attack.
  11. 11
    Super Art I: Tyrant Punish - Quarter-circle forward, quarter-circle forward + Punch (P) x2
  12. 12
    Super Art II: Jupiter Thunder - Quarter-circle forward, quarter-circle forward + Punch (P) x2. This Super Art shrinks as it travels, hitting less times and doing less damage from further away than from up close.
  13. 13
    Super Art III: Aegis Reflector - Quarter-circle forward, quarter-circle forward + Punch (P) or Punch, Punch (PP) x2. The button used for the Aegis Reflector determines its location. After arriving at its location, the reflector solidifies, then begins drifting towards Urien's opponent. The PP version throws a reflector diagonally up into the air, where it stays in place. Reflectors can be hit with attacks (which are considered to be blocked), but touching a reflector with too much of your body results in damage. Reflectors hit for damage up to six times before they break apart. You can also block or parry a reflector. A reflector is "one way"—you can pass through the back of a reflector but not the front. This allows for juggles by pinning opponents between Urien and a reflector, or bouncing them between multiple reflectors. The reflector can reflect certain projectiles and absorb others. Some projectiles, mostly Super Arts, are reflected but lose a hit. For example, Gouki's HP Shakunetsu Hadou Ken hits three times, but after being reflected, it will only hit twice.
  14. 14
    Target Combo 1 - Standing LP, MP (cancelable)
  15. 15
    Target Combo 2 - Forward + MP, HP
Tips
  • Urien's Violence Knee Drop, Terrible Smash, and standing HK are overhead attacks.
  • The Aegis Reflector can absorb or reflect various projectiles. For example, EX Metallic Sphere is absorbed; if it destroys the reflector, one sphere continues forward. Denjin Hadou Ken is absorbed if uncharged or at Level 1, but goes through and loses a hit at higher levels.
  • You can use the back of a reflector for juggles. For instance, if Urien is next to Ibuki and does an LP Reflector, Ibuki is pushed through it for three hits. Urien can then jump over Ibuki and push her back into the Aegis Reflector, pinning her for several hits.
  • Some projectiles are absorbed by the Aegis Reflector and quickly break it, such as Kasumi Suzaku and Meteor Strike.
  • The Aegis Reflector can reflect projectiles like Gou Hadou Ken, Hadou Burst, Hadou Ken, EX Hadou Ken, Hunnu no Supernova, and Metallic Sphere.
  • The Aegis Reflector absorbs Kunai / EX Kunai, Personal Actions (Dudley and Sean's), and Pyro-/Cryo-kinesis.

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