Learn Hugo's moves in Street Fighter III: 3rd Strike, including Giant Palm Bomber, Monster Lariat, and unblockable throws like Gigas Breaker.
Walkthrough
- 1Neck Hanging Three: Press LP + LK.
- 2Body Slam: Press b / f + LP + LK.
- 3Knee Attack: Press MP + MK.
- 4EX Giant Palm Bomber: Perform qcb + P. This move stuns opponents, allowing for follow-up attacks, and the EX version knocks them into the air. Both versions can destroy normal projectiles.
- 5EX Monster Lariat: Perform qcf + K. Any character can crouch under this move. Holding K during the EX version makes Hugo run across the screen; the longer you hold K, the more damage the lariat does. Releasing K immediately performs the lariat.
- 6Ultra Throw: Perform hcb + K when close. This move grabs the opponent and throws them against the far wall, leaving them open for attack. The rebound distance depends on the button used (LK rebounds least, HK rebounds furthest). This move is unblockable.
- 7Moonsault Press: Rotate 360 + P when close. This move is unblockable.
- 8Meat Squasher: Rotate 360 + K. This move starts like a missed throw, then Hugo grabs and belly flops the opponent into the nearest wall. HK has full-screen range, but you can be hit while running towards the opponent. This move is unblockable.
- 9Shootdown Backbreaker: Perform f,d,df + K. This move carries Hugo further across the screen than in previous versions, making it easier to grab opponents from afar. This move is unblockable and only hits airborne foes.
- 10Body Press: Perform d + HP in the air.
- 11Drop Kick: Press b / f + HK.
- 12Elbow: Press HP while standing and close to the opponent.
- 13Gigas Breaker: Perform Rotate 720 + P when close. This move is unblockable and requires 1 Super Art gauge.
- 14Megaton Press: Perform qcf,qcf + K. This move is unblockable, only hits airborne foes, and requires 2 Super Art gauges. It has a very good range, depending on the button used (HK is furthest), and can grab opponents just off the ground.
- 15Hammer Mountain: Perform qcf,qcf + P, hold P to delay. This move requires 2 Super Art gauges. The delay can be useful for closing distance. The third hit uses his standing close HP and must be blocked standing.
Tips
- Hugo's standing MK, HK, and HP must be blocked standing.
- You can follow Hugo's Neck Hanging Three with an attack when your opponent is in the corner, like the Megaton Press.
- The EX Giant Palm Bomber knocks an opponent into the air, setting them up for moves like the Shootdown Backbreaker or Megaton Press.
- The Ultra Throw also leaves opponents open for the Shootdown Backbreaker or Megaton Press.
- The Hammer Mountain can be delayed, but if delayed too long, the Super Art ends without an attack.
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