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Part 26
Street Fighter III: 3rd Strike

Part 26

A comprehensive guide to Part 26 of Street Fighter III: 3rd Strike, detailing move lists for Ryu, Sean, Twelve, Yang, and Yun, along with system direction terms.

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A comprehensive guide to Part 26 of Street Fighter III: 3rd Strike, detailing move lists for Ryu, Sean, Twelve, Yang, and Yun, along with system direction terms.

This section provides a detailed breakdown of the move lists for several characters in Street Fighter III: 3rd Strike, along with explanations of various system direction terms used in the game.

Character Move Lists:

Remy
Izanai no Vague (Vague Temptation), Vertu no Zankou: Haute (Virtue's Afterglow: High), Vertu no Zankou: Basse (Virtue's Afterglow: Low), Ma Cherie no Hiai (My Love's Sorrow), Tsumetaku Aoi Regret (Icy Blue Regret), Amari ni Muku na Aiguille (Excessively Pure Needle), Hunnu no Supernova (Supernova of Rage), Vierge ni Ansoku O (Virginal Repose), Shoushin no Nocturne (Brokenhearted Nocturne or Nocturne of Grief). Remy is French, hence the partially-French move names.
Ryu
Seoi Nage (Over-the-Shoulder Throw), Tomoe Nage (Overhead Judo Throw), Hadou Ken (Surge Fist), Shouryuu Ken (Rising Dragon Fist), Tatsumaki Senpuu Kyaku (Tornado Whirlwind Kick), Joudan Sokutou Geri (Upward Sword Leg Kick), Sakotsu Wari (Collarbone Splitter), Kyuubi Kudaki (Solarplexus Smasher), Shinkuu Hadou Ken (Vacuum Surge Fist), Shin Shouryuu Ken (True Rising Dragon Fist), Denjin Hadou Ken (Electric Blade Surge Fist).
Sean
Seoi Throw (Over-the-Shoulder Throw), Tomoe Throw (Overhead Judo Throw), Ryuubi Kyaku (Dragon's Tail Kick), Sean Pachiki (Sean Headbutt), Hadou Burst (Surge Burst), Shouryuu Cannon (Rising Dragon Cannon).
Twelve
H.U.G. (Hug), F.L.G. (Flog), T.R.W. (Throw), J.S.P. (Jumping Short Punch), N.D.L. (Needle), A.X.E. (Axe), D.R.A. (Drop Attack), Kokkuu (Gliding through the air), Kabe Haritsuki (Attach and Cling to Wall), B.M.K. (Back Medium Kick), X.N.D.L. (Extra Needle), X.F.L.A.T. (Extra Flying Attack), X.C.O.P.Y. (Extra Copy).
Yang
Hiza Geri (Knee Kick), Youhon Shiun (Flying Hawk Cloud Flip), Toukuu Koushu (Mid-Air Bent Hand Imitation), Tourou Zan (Mantis-style Slash), Senkyuutai (Arcing Thigh Drill), Byakko Soushouda (White Tiger Paired Palm Strike), Zenpou Tenshin (Roll Body Forward over opponent), Kaihou (Pleasant Kneel - Concealed Tracks), Raigeki Shuu (Lightning Attack Kick), Senpuu Kyaku (Whirlwind Kick), Koushu (Bent Hand), Raishin Mahha Ken (Quaking Thunder Demonic Break Fist), Tenshin Senkyuutai (Rolling Arced Thigh Drill), Sei'ei Enbu (Phantom Point Waltz). The 'tourou' in Tourou Zan refers to 'tourou ken', or mantis-style martial arts. Eiji Kisaragi from AoF2 uses this fighting style for some of his moves. The spelling of Kaihou has been difficult to ascertain, with the kanji in the manual potentially not existing, leading to speculation about its meaning.
Yun
Hiza Geri (Knee Kick), Gekihou Sui (Demolishing Attack Strike), Zesshou Hohou (Technique to Move without Stepping), Kobokushi (Tiger Strike), Tetsuzan Kou (Iron Mountain Lean), Nishou Kyaku (Leaping Double Kick), Zenpou Tenshin (Roll Body Forward over opponent), Raigeki Shuu (Lightning Attack Kick), Senpuu Kyaku (Whirlwind Kick), Dakai (Break in the Deadlock), Youhou (Frying Roast), Sourai Rengeki (Rapid Thunder Spear Attack), Gen'ei Jin (Phantom Formation). The translation of 'Zesshou Hohou' refers to how Yun moves forward by leaping instead of walking.

System Direction Terms:

Chijou Blocking
Ground Blocking
Taikuu Blocking
Anti-Air Blocking
Kuuchuu Blocking
Mid-Air Blocking
Blocking Uketsuke Jikan
Blocking Receival Time
Guard Blocking Uketsuke Jikan
Guard Blocking Receival Time
Kyousei Guard
Enforced Block
Guard Shikibetsu Kyori
Guard Distance Identification
Keri Damage
Erased Damage
Zenpou Dash
Forward Dash
Kouhou Dash
Backward Dash
Nage
Throw
Grap Defense no Seigen
Restricted Grapple Defense
Leap Attack no Command
Leap Attack's Command
KO nochi Personal Action
Personal Action after a KO
Hissatsu Waza
Certain Death Techniques
'EX Hissatsu Waza no Gauge Shouhi-ryou'
'Level of Gauge Consumption for EX Certain Death Techniques'
Cancel Hissatsu Waza
Certain Death Techniques Cancel
High Jump Cancel no Shiyou
Method of High Jump Cancel
Kuuchuu Guard
Mid-Air Guard
Fukitobi go Jump Joutai e
Able to Jump after being blown away

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