A comprehensive guide to Part 26 of Street Fighter III: 3rd Strike, detailing move lists for Ryu, Sean, Twelve, Yang, and Yun, along with system direction terms.
This section provides a detailed breakdown of the move lists for several characters in Street Fighter III: 3rd Strike, along with explanations of various system direction terms used in the game.
Character Move Lists:
- Remy
- Izanai no Vague (Vague Temptation), Vertu no Zankou: Haute (Virtue's Afterglow: High), Vertu no Zankou: Basse (Virtue's Afterglow: Low), Ma Cherie no Hiai (My Love's Sorrow), Tsumetaku Aoi Regret (Icy Blue Regret), Amari ni Muku na Aiguille (Excessively Pure Needle), Hunnu no Supernova (Supernova of Rage), Vierge ni Ansoku O (Virginal Repose), Shoushin no Nocturne (Brokenhearted Nocturne or Nocturne of Grief). Remy is French, hence the partially-French move names.
- Ryu
- Seoi Nage (Over-the-Shoulder Throw), Tomoe Nage (Overhead Judo Throw), Hadou Ken (Surge Fist), Shouryuu Ken (Rising Dragon Fist), Tatsumaki Senpuu Kyaku (Tornado Whirlwind Kick), Joudan Sokutou Geri (Upward Sword Leg Kick), Sakotsu Wari (Collarbone Splitter), Kyuubi Kudaki (Solarplexus Smasher), Shinkuu Hadou Ken (Vacuum Surge Fist), Shin Shouryuu Ken (True Rising Dragon Fist), Denjin Hadou Ken (Electric Blade Surge Fist).
- Sean
- Seoi Throw (Over-the-Shoulder Throw), Tomoe Throw (Overhead Judo Throw), Ryuubi Kyaku (Dragon's Tail Kick), Sean Pachiki (Sean Headbutt), Hadou Burst (Surge Burst), Shouryuu Cannon (Rising Dragon Cannon).
- Twelve
- H.U.G. (Hug), F.L.G. (Flog), T.R.W. (Throw), J.S.P. (Jumping Short Punch), N.D.L. (Needle), A.X.E. (Axe), D.R.A. (Drop Attack), Kokkuu (Gliding through the air), Kabe Haritsuki (Attach and Cling to Wall), B.M.K. (Back Medium Kick), X.N.D.L. (Extra Needle), X.F.L.A.T. (Extra Flying Attack), X.C.O.P.Y. (Extra Copy).
- Yang
- Hiza Geri (Knee Kick), Youhon Shiun (Flying Hawk Cloud Flip), Toukuu Koushu (Mid-Air Bent Hand Imitation), Tourou Zan (Mantis-style Slash), Senkyuutai (Arcing Thigh Drill), Byakko Soushouda (White Tiger Paired Palm Strike), Zenpou Tenshin (Roll Body Forward over opponent), Kaihou (Pleasant Kneel - Concealed Tracks), Raigeki Shuu (Lightning Attack Kick), Senpuu Kyaku (Whirlwind Kick), Koushu (Bent Hand), Raishin Mahha Ken (Quaking Thunder Demonic Break Fist), Tenshin Senkyuutai (Rolling Arced Thigh Drill), Sei'ei Enbu (Phantom Point Waltz). The 'tourou' in Tourou Zan refers to 'tourou ken', or mantis-style martial arts. Eiji Kisaragi from AoF2 uses this fighting style for some of his moves. The spelling of Kaihou has been difficult to ascertain, with the kanji in the manual potentially not existing, leading to speculation about its meaning.
- Yun
- Hiza Geri (Knee Kick), Gekihou Sui (Demolishing Attack Strike), Zesshou Hohou (Technique to Move without Stepping), Kobokushi (Tiger Strike), Tetsuzan Kou (Iron Mountain Lean), Nishou Kyaku (Leaping Double Kick), Zenpou Tenshin (Roll Body Forward over opponent), Raigeki Shuu (Lightning Attack Kick), Senpuu Kyaku (Whirlwind Kick), Dakai (Break in the Deadlock), Youhou (Frying Roast), Sourai Rengeki (Rapid Thunder Spear Attack), Gen'ei Jin (Phantom Formation). The translation of 'Zesshou Hohou' refers to how Yun moves forward by leaping instead of walking.
System Direction Terms:
- Chijou Blocking
- Ground Blocking
- Taikuu Blocking
- Anti-Air Blocking
- Kuuchuu Blocking
- Mid-Air Blocking
- Blocking Uketsuke Jikan
- Blocking Receival Time
- Guard Blocking Uketsuke Jikan
- Guard Blocking Receival Time
- Kyousei Guard
- Enforced Block
- Guard Shikibetsu Kyori
- Guard Distance Identification
- Keri Damage
- Erased Damage
- Zenpou Dash
- Forward Dash
- Kouhou Dash
- Backward Dash
- Nage
- Throw
- Grap Defense no Seigen
- Restricted Grapple Defense
- Leap Attack no Command
- Leap Attack's Command
- KO nochi Personal Action
- Personal Action after a KO
- Hissatsu Waza
- Certain Death Techniques
- 'EX Hissatsu Waza no Gauge Shouhi-ryou'
- 'Level of Gauge Consumption for EX Certain Death Techniques'
- Cancel Hissatsu Waza
- Certain Death Techniques Cancel
- High Jump Cancel no Shiyou
- Method of High Jump Cancel
- Kuuchuu Guard
- Mid-Air Guard
- Fukitobi go Jump Joutai e
- Able to Jump after being blown away
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