Explore the intricacies of throws, holds, escapes, and Kara Canceling in Street Fighter III: 3rd Strike. Learn how to counter grabs and extend your offense.
This section covers advanced offensive and defensive techniques in Street Fighter III: 3rd Strike, including universal overhead attacks, throws, holds, escapes, Kara Canceling, and Personal Actions.
Universal Overhead: Performed by pressing MP + MK. This attack leaps off the ground and must be blocked standing. It can also be used to evade low attacks.
Throws, Holds, and Escapes:
- Throws: Performed by getting close and pressing LP + LK. Some characters have different throws based on directional input. Air throws are possible for Chun-Li, Ibuki, and Oro. Attempting a throw outside of range results in a vulnerable miss animation.
- Escapes (Grap Defense): Press LP + LK just as you are thrown to escape. This works on air throws as well.
- Holds: Certain characters have holds that can be made to animate faster by wiggling the controller (or tapping P buttons for Gill, Twelve, Urien). This does not affect damage but makes escapes harder. Alex's Sleeper Hold is a special move and not escapable.
Kara Canceling:
- This technique involves performing a forward-moving attack and then quickly attempting a throw (LP + LK). The throw animation cancels the normal move, effectively increasing your throw range.
- An example is Hugo's standing MK followed immediately by LP + LK. If timed correctly, the MK may not execute, and Hugo will perform a throw with a slight forward movement.
Personal Actions:
- Performed by pressing HP + HK. These actions grant a small amount of Super Art (SA) power. Some can hit and be comboed into.
- Alex: Increases attack power. Can be increased further by holding HP+HK or by performing the taunt up to four times.
- Chun-Li: Bonuses depend on the action: yawning increases stun gauge recovery (up to three times), cracking neck increases attack power, patting shoulder increases defense, and stretching increases both attack and defense.
- Dudley: Increases attack power (except for throws). If performed after throwing a rose, he holds one up, gaining the attack bonus but no SA gauge bonus.
- Elena: Increases stun damage for all attacks. Can be taunted more than once to increase stun damage (maxes after four taunts). Her Personal Action can be a low sweep or hit airborne opponents.
- Gill: Increases attack power.
- Gouki: Increases attack power (except for throws) and stun damage for all attacks (including throws, but not the Shun Goku Satsu).
- Hugo: Increases attack power (except for throws).
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