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[2.3.2]     Class Selection
The Elder Scrolls III: Morrowind

[2.3.2] Class Selection

Learn how to choose your class in The Elder Scrolls III: Morrowind, including major, minor, and miscellaneous skills, specialization, and attribute bonuses.

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Learn how to choose your class in The Elder Scrolls III: Morrowind, including major, minor, and miscellaneous skills, specialization, and attribute bonuses.

Class selection in The Elder Scrolls III: Morrowind involves dividing the 27 available skills into three categories: five major skills, five minor skills, and the remaining miscellaneous skills. Your major skills level up the fastest, so they should be the ones you intend to use most frequently. For example, a mage should prioritize magicka skills as majors, while a warrior should select at least one weapon and one armor skill. Minor skills are those you will use less often, leveling up slower than major skills but faster than miscellaneous skills. All other skills fall into the miscellaneous category, which can still be leveled but at a significantly slower pace.

Beyond skill distribution, your class has a central specialization (Stealth, Combat, or Magic). Choosing a specialization grants a +5 bonus to all skills within that class, making them easier to level. Additionally, you can select two favorite attributes, and each skill governed by those attributes will receive a +10 bonus. For a detailed list of skills and their governing attributes, refer to section 2.3, Skills and Levelling Up.

When you first meet Socucius Ergalla in The Elder Scrolls III: Morrowind, you have three options for class determination: answering a series of questions (not recommended), choosing from a pre-defined list of example classes, or creating a custom class by specifying your own major/minor skills, specialization, and favorite attributes. Creating your own class or selecting from the provided list is generally advised over the question-based method.

The game offers several example classes to illustrate specialization:

  • Acrobat: Specializes in Stealth. Attributes: Agility, Endurance. Major Skills: Acrobatics, Athletics, Marksman, Sneak, Unarmoured. Minor Skills: Speechcraft, Alteration, Spear, Hand-to-Hand, Light Armour. Described as agile burglars and second-story men who rely on stealth and mobility.
  • Agent: Specializes in Stealth. Attributes: Personality, Agility. Major Skills: Speechcraft, Sneak, Acrobatics, Light Armour, Short Blade. Minor Skills: Mercantile, Conjuration, Block, Unarmoured, Illusion. Operatives skilled in deception and avoidance, trained in self-defense.
  • Archer: Specializes in Combat. Attributes: Agility, Strength. Major Skills: Marksman, Long Blade, Block, Athletics, Light Armour. Minor Skills: Unarmoured, Spear, Restoration, Sneak, Medium Armour. Fighters specializing in long-range combat and rapid movement.
  • Assassin: Specializes in Stealth. Attributes: Speed, Intelligence. Major Skills: Sneak, Marksman, Light Armour, Short Blade, Acrobatics. Minor Skills: Security, Long Blade, Alchemy, Block, Athletics. Killers who rely on stealth and mobility to approach victims undetected.
  • Barbarian: Specializes in Combat. Attributes: Strength, Speed. Major Skills: Axe, Medium Armour, Blunt Weapon, Athletics, Block. Minor Skills: Acrobatics, Light Armour, Armorer, Marksman, Unarmoured. Savage warriors who excel in fierce, frenzied single combat.
  • Bard: Specializes in Stealth. Attributes: Personality, Intelligence. Major Skills: Speechcraft, Alchemy, Acrobatics, Long Blade, Block. Minor Skills: Mercantile, Illusion, Medium Armour, Enchant, Security. Loremasters and storytellers who crave adventure and depend on various skills for preservation.
  • Battlemage: Specializes in Magic. Attributes: Intelligence, Strength. Major Skills: Alteration, Destruction, Conjuration, Axe, Heavy Armour. Minor Skills: Mysticism, Long Blade, Marksman, Enchant, Alchemy. Provides example spells: Shield (Shield, 5 pts, 30 seconds on self), Water Walking (Water Walking, 60 seconds on self), Bound Dagger (Bound Dagger, 60 seconds on self), Summon Ancest.
Tips
  • Carefully consider which skills you will use most often when assigning them to major and minor categories.
  • A +5 bonus to a specialization and a +10 bonus to skills under your chosen attributes can significantly impact your character's effectiveness.
  • Experiment with custom class creation to tailor a character perfectly suited to your playstyle.

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