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List of Orbal Arts
The Legend of Heroes: Trails from Zero

List of Orbal Arts

Complete list of Earth, Water, Fire, Wind, Time, Space, and Mirage Orbal Arts in the legend of heroes trails from zero, including EP cost and effects.

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Complete list of Earth, Water, Fire, Wind, Time, Space, and Mirage Orbal Arts in the legend of heroes trails from zero, including EP cost and effects.

Earth Orbal Arts:

  • Stone Spike: Requires x1 Earth, costs 10 EP, range is One, effect is Petrify (10%).
  • Quake: Requires x2 Earth, costs 30 EP, range is Area (M), no specific effect listed.
  • Gorgon Breath: Requires x4 Earth, x1 other, costs 40 EP, range is Area (S), effect is Petrify (20%).
  • Gaea Titanis: Requires x6 Earth, x2 other, costs 80 EP, range is Line, no specific effect listed.
  • Yggdrasil: Requires x10 Earth, x3 other, costs 200 EP, range is Area (L), no specific effect listed.
  • Earth Pulse: Requires x2 Earth, x1 other, costs 10 EP, range is One, effect is HP Regen.
  • Crest: Requires x1 Earth, costs 10 EP, range is One, effect is DEF +25%.
  • La Crest: Requires x3 Earth, costs 30 EP, range is Area (M), effect is DEF +25%.
  • Adamantine Guard: Requires x8 Earth, x3 other, costs 80 EP, range is Area (S), effect is Single Craft Guard.

Water Orbal Arts:

  • Icicle Edge: Requires x1 Water, costs 10 EP, range is One, effect is Freeze (10%).
  • Blue Drop: Requires x2 Water, x1 other, costs 20 EP, range is Area (S), no specific effect listed.
  • Ice Hammer: Requires x4 Water, x1 other, costs 30 EP, range is Area (M), effect is Freeze (20%).
  • Hydro Cannon: Requires x6 Water, x1 other, costs 40 EP, range is Line, no specific effect listed.
  • Diamond Dust: Requires x8 Water, x1 other, costs 60 EP, range is Area (S), effect is Freeze (30%).
  • Genesis Flood: Requires x12 Water, costs 220 EP, range is All, no specific effect listed.
  • Tear: Requires x1 Water, costs 10 EP, range is One, effect is Heal (S), Cures Burn.
  • Teara: Requires x3 Water, costs 30 EP, range is One, effect is Heal (M), Cures Burn.
  • Tearal: Requires x6 Water, costs 60 EP, range is One, effect is Heals (L), Cures Burn.
  • Aqua Mirage: Requires x5 Water, x3 other, costs 40 EP, range is Area (M), effect is EVA +50%.
  • Cobalt Sphere: Requires x2 Water, x1 other, costs 10 EP, range is Area (M), effect is Mute (100%).
  • Thelas: Requires x2 Water, costs 30 EP, range is One, effect is Revive and Heal (S).
  • Athelas: Requires x8 Water, costs 60 EP, range is One, effect is Revive and Heal (M).

Fire Orbal Arts:

  • Fire Bolt: Requires x1 Fire, costs 10 EP, range is One, effect is Burn (10%).
  • Heatwave: Requires x3 Fire, x1 other, costs 25 EP, range is Area (M), no specific effect listed.
  • Magna Blaze: Requires x4 Fire, x1 other, costs 30 EP, range is One, effect is Burn (30%).
  • Flare Butterfly: Requires x8 Fire, x3 other, costs 90 EP, range is Area (L), effect is Burn (20%).
  • Crimson Ray: Requires x12 Fire, costs 140 EP, range is One, no specific effect listed.
  • Forte: Requires x1 Fire, costs 10 EP, range is One, effect is STR +25%.
  • La Forte: Requires x3 Fire, costs 30 EP, range is Area (M), effect is STR +25%.
  • Impassion: Requires x5 Fire, x1 other, costs 40 EP, range is Area (M), effect is CP Regen.

Wind Orbal Arts:

  • Sparkle: Requires x1 Wind, costs 10 EP, range is One, effect is Seal (10%).
  • Aero Sickle: Requires x2 Wind, x1 other, costs 20 EP, range is Line, no specific effect listed.
  • Aerial: Requires x4 Wind, costs 30 EP, range is Area (M), no specific effect listed.
  • Spark Dyne: Requires x6 Wind, x2 other, costs 50 EP, range is Area (S), effect is Seal (30%).
  • Thunder Cyclone: Requires x10 Wind, x2 other, costs 180 EP, range is Area (L), effect is Seal (20%).
  • Breath: Requires x2 Wind, x1 other, costs 30 EP, range is Area (S), effect is HP Heal (M).
  • Holy Breath: Requires x4 Wind, x2 other, costs 60 EP, range is Area (L), effect is HP Heal (L).
  • Sylphid: Requires x2 Wind, x1 other, costs 20 EP, range is Area (M), effect is MOV +4.
  • Recuria: Requires x5 Wind, costs 40 EP, range is Area (L), effect is Cures Ailments.
  • Lorelei: Requires x6 Wind, x2 other, costs 50 EP, range is All, effect is Sleep (50%).

Time Orbal Arts:

  • Soul Blur: Requires x2 Time, costs 10 EP, range is One, effect is Faint (10%).
  • Death Spiral: Requires x6 Time, x2 other, costs 60 EP, range is Area (M), effect is KO (10%).
  • Shadow Blade: Requires x10 Time, x3 other, costs 140 EP, range is Area (L), effect is Absorb HP.
  • Chrono Down: Requires x1 Time, costs 10 EP, range is Area (M), effect is SPD -25%.
  • Chrono Drive: Requires x3 Time, costs 20 EP, range is Area (M), effect is SPD +25%.
  • Calamity Claw: Requires x8 Time, costs 60 EP, range is Area (L), effect is SPD -50%, MOV -3.

Space Orbal Arts:

  • Dark Matter: Requires x6 Space, costs 60 EP, range is Area (L), effect is Suction, MOV -2.
  • Last Disaster: Requires x12 Space, x8 other, costs 220 EP, range is Line, no specific effect listed.
  • Innocence Arc: Requires x2 Space, costs 10 EP, range is All, effect is Cures Stats Down.
  • Fortuna: Requires x4 Space, x1 other, costs 30 EP, range is Area (L), effect is ATS/ADF +25%.
  • A-Reflex: Requires x6 Space, costs 40 EP, range is One, effect is Single Art Reflect.
  • Celestial: Requires x10 Space, x8 other, costs 240 EP, range is Area (L), effect is Revive and Heal (All).

Mirage Orbal Arts:

  • Chaos Brand: Requires x4 Mirage, costs 30 EP, range is One, effect is Confuse (10%).
  • Galion Tower: Requires x6 Mirage, x2 other, costs 100 EP, range is Area (L), effect is Blind (100%).
  • Avalon Gate: Requires x12 Mirage, x4 other, costs 250 EP, range is All, no specific effect listed.
  • Saint: Requires x3 Mirage, x1 other, costs 30 EP, range is One, effect is STR/DEF +25%.
  • Hollow Sphere: Requires x5 Mirage, x3 other, costs 40 EP, range is One, effect is Stealth.
  • Lunar Craze: Requires x6 Mirage, costs 50 EP, range is Area (L), effect is Confuse Lower Level.

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