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Part 48
Thief 2: The Metal Age

Part 48

Complete Part 48 of Thief 2: The Metal Age, including how to get the Regulating Round, Stage 3 Piece, and Guiding Beacon.

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Complete Part 48 of Thief 2: The Metal Age, including how to get the Regulating Round, Stage 3 Piece, and Guiding Beacon.

Walkthrough
  1. 1
    In Factory Bay D, press the lower button to send the lift down.
  2. 2
    Press the Linking Machine Button and confirm a Regulating Round has dropped onto the floor below.
  3. 3
    Drop down to retrieve the Regulating Round (landing in a metal grate avoids health loss).
  4. 4
    Place the Regulating Round into one of the Sealing Machine's hoppers.
  5. 5
    Place the Stage 2 Piece into the other hopper.
  6. 6
    Return to the lift, stand at the bottom, and shoot a broadhead arrow at the top button.
  7. 7
    Jump on the lift as it ascends.
  8. 8
    Press the Sealing Machine Button.
  9. 9
    Collect the new Stage 3 Piece from the front of the Sealing Machine.
  10. 10
    Note: A locked door to Storage Room 3 is on the east wall. You can pick the lock while avoiding the nearby Child to find manufactory supplies, including a flux spheroid.
  11. 11
    To leave Bay D, avoid the west door guarded by two Children. Instead, use the high tunnel previously accessed.
  12. 12
    Get onto the wall again and jump to the ledge using a second Speed Potion to reach the Bay E overlook tunnel.
  13. 13
    In Factory Bay E, wait for the Watcher to turn away, then run diagonally left and drop off the ledge, crouching.
  14. 14
    Mantle up into the dark corner area.
  15. 15
    Drop down again and cross the east side of Bay E, past the exit, and up into another dark corner.
  16. 16
    Wait for the other camera to turn away, then run along the edge of the lava pit, hiding directly under the Watcher.
  17. 17
    Sprint to the Fusing Machine. (Note the second diary entry from Manus on the back table.)
  18. 18
    Place the Stage 3 Piece in the left hopper of the Fusing Machine.
  19. 19
    Pull the lever to produce the Guiding Beacon from the right hopper.
  20. 20
    Pick up the Guiding Beacon to complete OBJ 2.
  21. 21
    Secret #4: The Fusing Machine can create flash bombs. Each requires a flux spheroid. You can create more by mixing 1x spring wiring and 1x acidic mixture with the Fusing Machine. Combine your flux spheroid with 1x steel plate to gain a flash bomb.
  22. 22
    Find the lever behind the Fusing Machine to open a secret door.
  23. 23
    Drop down into the west of this area.
  24. 24
    Make your way back to the ladder in the north-west, climb it, cross the bridge, and go through the hallway in the north corner to arrive in the Northern Apse.
  25. 25
    In the Northern Apse, jump across to the next ledge to find a water arrow.
  26. 26
    Jump across two more ledges to reach a ladder. Climb it and get onto the next outer ledge above.
  27. 27
    Turn right and run and jump at the glowing lamp just under a central ledge, turning right to face it as you reach it.
  28. 28
    Mantle onto the lamp, then up again to the central platform.
Tips
  • Instead of using a Speed Potion to reach the ledge in Factory Bay D, you can use a vine arrow on the ceiling grate near the ledge. Retrieve the vine arrow afterwards. This also allows climbing the vine a third time to avoid triggering the lift with a broadhead arrow.
  • The same ceiling grate in the Northern Apse can be used with a vine arrow to reach the top right opening, leading to an overhead tunnel to the top left opening, which has a ledge large enough to jump to the middle opening. You may not be able to retrieve the vine arrow in this instance.

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