Complete Part 48 of Thief 2: The Metal Age, including how to get the Regulating Round, Stage 3 Piece, and Guiding Beacon.
Walkthrough
- 1In Factory Bay D, press the lower button to send the lift down.
- 2Press the Linking Machine Button and confirm a Regulating Round has dropped onto the floor below.
- 3Drop down to retrieve the Regulating Round (landing in a metal grate avoids health loss).
- 4Place the Regulating Round into one of the Sealing Machine's hoppers.
- 5Place the Stage 2 Piece into the other hopper.
- 6Return to the lift, stand at the bottom, and shoot a broadhead arrow at the top button.
- 7Jump on the lift as it ascends.
- 8Press the Sealing Machine Button.
- 9Collect the new Stage 3 Piece from the front of the Sealing Machine.
- 10Note: A locked door to Storage Room 3 is on the east wall. You can pick the lock while avoiding the nearby Child to find manufactory supplies, including a flux spheroid.
- 11To leave Bay D, avoid the west door guarded by two Children. Instead, use the high tunnel previously accessed.
- 12Get onto the wall again and jump to the ledge using a second Speed Potion to reach the Bay E overlook tunnel.
- 13In Factory Bay E, wait for the Watcher to turn away, then run diagonally left and drop off the ledge, crouching.
- 14Mantle up into the dark corner area.
- 15Drop down again and cross the east side of Bay E, past the exit, and up into another dark corner.
- 16Wait for the other camera to turn away, then run along the edge of the lava pit, hiding directly under the Watcher.
- 17Sprint to the Fusing Machine. (Note the second diary entry from Manus on the back table.)
- 18Place the Stage 3 Piece in the left hopper of the Fusing Machine.
- 19Pull the lever to produce the Guiding Beacon from the right hopper.
- 20Pick up the Guiding Beacon to complete OBJ 2.
- 21Secret #4: The Fusing Machine can create flash bombs. Each requires a flux spheroid. You can create more by mixing 1x spring wiring and 1x acidic mixture with the Fusing Machine. Combine your flux spheroid with 1x steel plate to gain a flash bomb.
- 22Find the lever behind the Fusing Machine to open a secret door.
- 23Drop down into the west of this area.
- 24Make your way back to the ladder in the north-west, climb it, cross the bridge, and go through the hallway in the north corner to arrive in the Northern Apse.
- 25In the Northern Apse, jump across to the next ledge to find a water arrow.
- 26Jump across two more ledges to reach a ladder. Climb it and get onto the next outer ledge above.
- 27Turn right and run and jump at the glowing lamp just under a central ledge, turning right to face it as you reach it.
- 28Mantle onto the lamp, then up again to the central platform.
Tips
- Instead of using a Speed Potion to reach the ledge in Factory Bay D, you can use a vine arrow on the ceiling grate near the ledge. Retrieve the vine arrow afterwards. This also allows climbing the vine a third time to avoid triggering the lift with a broadhead arrow.
- The same ceiling grate in the Northern Apse can be used with a vine arrow to reach the top right opening, leading to an overhead tunnel to the top left opening, which has a ledge large enough to jump to the middle opening. You may not be able to retrieve the vine arrow in this instance.
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