Thief 2: The Metal Age Part 7 walkthrough covering secrets, loot, and objectives including the Nugget of Silver and Building B Key.
Walkthrough
- 1Use the mechanism to open the door into the storage area. This door will close behind you and cannot be opened again from inside.
- 2Press the small, red BUTTON next to the door to open three vents in the ceiling, causing a key to fall onto the metal floor.
- 3Collect the key.
- 4Climb onto the oven, then onto the hanging platform with the two dead spiders, and arrow the other small spider.
- 5Climb out of the vents and drop to the floor. Alternatively, if you have a rope arrow, use it to climb onto the roof of the cold storage and gather the key from the northernmost vent without entering the storage area.
- 6Back down the elevator, take the other one up.
- 7Open the safe with the gathered key to find a DOCUMENT worth 50 GOODS. The key appears to be consumed upon opening the safe.
- 8Locate the metal gear at the back of the mixing desk in T.M. Blackheart's recording studio and insert it into the mechanism to open the recording booth door.
- 9Collect T.M. Blackheart's FLUTE and RECORDING, worth a combined 75 GOODS, and his Horn.
- 10On your way to Gilver's, pass close enough to hear two civilians discussing the reduction in city greenery; they will separate after finishing their conversation.
- 11At Gilver Exporting Company, place your SHIPPING LABEL over the LABEL on the front of the STACK OF CRATES to the left to complete an objective.
- 12In Gilver's office on the bottom floor, read his journal.
- 13Behind the tapestry on the wall, find a NUGGET OF SILVER worth 100 GEMS. Use your sword to swipe away the tapestry.
- 14Take the elevator up to find 8 PLATES on the shelves, worth a combined 80 GOODS.
- 15Find a chest on top of the stacks of crates containing loot worth 25 GOLD.
- 16Find a RING worth 50 GEMS in another chest below.
- 17Leave Gilver's warehouse via the west door on the top level and enter Building B.
- 18Turn left out the orange warehouse door and follow the corridors to the bottom of a staircase, watching out for the patrolman.
- 19Climb the stairs, stay in the dark to avoid the mechanical Watcher in the ceiling, and find the switch on the right wall to turn it off.
- 20In Building B (South), find Rampone's Office on the left.
- 21Find the protruding book (three shelves from the left, four from the bottom) to reveal a hidden room containing a CANDLESTICK worth 50 GOLD and a journal.
- 22Across from Rampone's Office is the Conference Room, containing a PLATE and 4 COINS.
- 23Use the elevator in the corner of the corridor to go down to the Second or First floors, or take the stairs.
- 24Go all the way down the stairs and turn right at the bottom to find a dead end with three boxes. Look up and shoot your rope arrow at the vertical edge of the hole above, then climb up into a secret area with two chests: one contains a scouting orb, the other an Invisibility Potion. Climb back down the rope arrow and retrieve it, using a Slow-fall Potion if needed.
- 25Open the single iron door at the north end of the bottom floor of Building B.
- 26Go to the south end of the building and wait for a black-clad smuggler to enter and walk halfway down the main hall; pick his pocket for DAVIDSON'S KEY.
- 27Go back up to the Second floor. Two guards patrol around a square overlook; the one with the sword is carrying the BUILDING B KEY, which opens all orange doors in this building from the inside.
- 28To open the warehouses, pull the four levers in the Foreman's Office, located south of the Mechanist Project Bay. Push all four levers to the UP position (accessing warehouse 4 is sufficient for loot objectives).
- 29Use DAVIDSON'S KEY to access OSTERLIND'S OFFICE next door to the Mechanist Project Planning.
- 30Find Osterlind's note to Davidson and use DAVIDSON'S KEY to open the CRATE.
Tips
- The door into the storage area will close behind you and cannot be opened again from inside.
- The key in the storage area can be collected without entering if you have a rope arrow.
- Opening the safe consumes the key.
- The bottom elevator button in Building B is always broken.
- The stairs in Building B are less noisy and visible than the elevator.
- The Building B Key only opens orange doors from the inside.
- You technically only need to access warehouse 4 if you are going for all the loot.
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