Until Dawn is a cinematic horror game where you navigate the terrifying choices of eight friends trapped in a remote mountain lodge. From the moment you arrive, your decisions dictate who lives, who dies, and how the night unfolds. You'll explore creepy locations like the lodge and the mines, uncover clues, and face down terrifying threats as the story progresses through chilling chapters like Betrayal.
This guide covers every aspect of Until Dawn, ensuring you find all the lost items and crucial clues needed to survive the lodge's siege. We'll help you achieve the best possible outcomes and navigate the game's multiple endings, making sure your playthrough is as complete as possible.
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Find Mystery Man Clue #1 (Wanted Poster) on the wall outside the lower cable car station in Until Dawn Chapter 1.
- 1Follow Chris to the back of the cable car station.
- 2Examine the first Mystery Man Clue (Wanted Poster) pinned to the outside wall.
- 3Continue following Chris to the shooting range.
- 4A cutscene (a non-interactive cinematic the game plays automatically) will play, and you will gain control of Chris.
- 5Learn how to aim and shoot by moving your controller. Aim the crosshair over the target symbol and press R2 to fire.
- 6You cannot misfire; pressing R2 outside the target symbol will not fire the weapon.
- 7Shoot the first four targets.
- 8Shoot either bottle when presented with the choice.
- 9A squirrel appears, triggering a Butterfly Effect decision.
Butterfly Effect Decision:
- Do NOT shoot the squirrel: Chris chooses not to shoot the squirrel, nature remains in balance, Chris and Sam like each other more, and Sam can hide successfully when being chased in Chapter 5.
- Shoot the squirrel: Chris shoots the squirrel, a bird attacks Sam, Chris' CHARITY meter goes DOWN, Chris' FUNNY meter goes UP, Chris and Sam like each other a lot less, and Sam's chances of escaping a chase in Chapter 5 are significantly reduced due to open wounds from the crow.
- You cannot misfire in the shooting range; feel free to press R2 repeatedly if you have trouble with aim.
- If the timer runs out during the shooting targets, you get to try again.
- The choice regarding the squirrel has significant consequences later in the game.
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Follow Sam and Chris to the cable car station in Until Dawn. Make choices as Jessica and Matt at the lodge.
- 1Follow Sam back to the front of the station. If you missed the WANTED POSTER CLUE earlier, Chris will examine it now.
- 2Examine the locked door at the front of the station to have Chris unlock it.
- 3While waiting for the cable car, explore the station. Walk left and up the steps into the back room.
- 4Examine the poster on the wall to learn Blackwood Pines once housed a hotel and sanatorium.
- 5Continue left and examine the security monitor. It initially shows a bathtub, then switches to the outside of the station. A person may briefly appear in the shadows before disappearing when Chris says "Huh?".
- 6When the cable car arrives, follow Sam into it.
- 7CUTSCENE (a non-interactive cinematic the game plays automatically)
- 8Now controlling Jessica at the Upper Cable Car Station (21:17), move her to the right side of the screen.
- 9Sam and Chris will ask you to let them in. Press R2 to open the door.
- 10Chris will take Jessica's phone. Your first Butterfly Effect update, "ANY OF YOUR BUSINESS", will occur based on Sam's earlier actions with Chris's phone.
- 11You will make a conversation choice: tell Chris and Sam that Jess and Mike are in a relationship (INSIST) or not (EXPLAIN).
- 12INSIST: Jessica does not tell them about Mike. Her FUNNY meter goes UP. Her relationship with CHRIS gets WORSE. Her relationship with SAM gets BETTER.
- 13EXPLAIN: Jessica explains Mike and Emily split, and she is now with Mike. Her HONESTY meter goes UP. Her relationship with SAM gets WORSE. Her relationship with CHRIS gets BETTER.
- 14CUTSCENE
- 15Now controlling Matt at the Washington Lodge Grounds (21:24), follow the path and go through the wooden tunnel.
- 16CUTSCENE
- 17Emily and Mike argue. Matt can choose to intervene.
- 18YOUR CHOICE: THREATEN (Matt tells Mike to behave. Matt's CHARITABLE metre goes DOWN. Matt's ROMANTIC metre goes UP. Matt's relationship with EMILY gets BETTER. Matt's relationship with MIKE gets WORSE.) or WELCOME (Matt acknowledges the awkwardness. Matt's CHARITABLE metre goes DOWN. Matt's relationship with EMILY gets WORSE. Matt's relationship with MIKE gets BETTER.).
- 19After Mike leaves, Emily wants to go to the station to talk to Sam. Matt has another conversation option.
- 20YOUR CHOICE: AGREE (Matt agrees to take the bags up to the house. Emily stays in a good mood. Matt's CHARITABLE metre goes UP. Matt's ROMANTIC metre goes UP. Matt's relationship with EMILY gets BETTER.) or PERSIST (Emily feels Matt is over-protective and gets pissy. Matt takes the bags anyway. Matt's ROMANCE metre goes DOWN. Matt's relationship with EMILY gets WORSE.).
- 21Both options can potentially change how Emily reacts in Chapter 6. This choice only affects a line of dialogue.
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Follow this guide to navigate Jessica's tense moments at the Upper Cable Car Station in Until Dawn, including choices and QTEs.
We're starting off with Jessica at the Upper Cable Car Station around 9:51 PM. You'll have a quick choice to either read a book or check her phone. Honestly, it doesn't matter what you pick here, so just go with whatever feels right. Soon after, Mike shows up and decides to start an impromptu snowball fight with you.
- 1You'll be presented with three options: 'RUN TO BENCH', 'GRAB SNOWBALL', or 'DO NOTHING'.
- 2If you choose 'RUN TO BENCH': Jessica will make a dash for it. Mike will then throw a snowball at her. You'll need to press the TRIANGLE BUTTON to dodge it. After this, Jessica will hide behind a picnic table while Mike hides behind a tree. She'll then prepare to throw a snowball back at him. Your next steps are:
- Aim your crosshair at Mike and press R2 to hit him.
- 3Mike will throw another snowball as Jessica dashes for cover. You need to press the SQUARE BUTTON to dodge this one.
- 4Now it's Mike's turn to run. As he does, aim at him and press R2 to throw another snowball. If you fail this QTE, you'll get another chance.
- 5If you choose 'GRAB SNOWBALL': Jessica will run for it, and you'll need to quickly aim to throw your snowball at Mike.
- 6If you choose 'DO NOTHING': Mike will hit Jess with his snowball, and she'll run to the bench. There's no QTE for this option.
- The choices here mainly affect the immediate flow of the snowball fight. Don't stress too much about making the 'wrong' decision, but be ready for the QTEs if they come up.
- Pay attention to the prompts on screen, especially during the QTEs. Missing them can lead to Jessica taking a hit.
| where you must press the O BUTTON.) |
Learn when to press the O button in Until Dawn. This guide covers the bird encounter, Mike's appearance, and the crucial choices you'll face with Jessica and Mike.
A bird lands on a table. The game indicates that sometimes doing nothing is the correct action. This moment relates to a previously found GUIDANCE TOTEM featuring a bird, suggesting that leaving the bird alone will cause Mike to reveal himself for a snowball throw.
Wait for the timer on the bird's target to expire. Mike will then emerge from behind a tree, and a target will appear over him. Throw a snowball at him.
INFO: If you hit the bird, it will die, mortifying Jessica and surprising Mike. This slightly alters the conversation and requires a Quick Time Event (QTE).
Mike catches up to Jessica, and they tumble to the ground. After some dialogue, you are presented with a choice:
| YOUR CHOICE | RESULT |
|---|---|
| KISS MIKE | Mike and Jessica kiss. They continue to the lodge. Jessica's BRAVERY and CURIOSITY meters go DOWN, while her ROMANTIC and FUNNY meters go UP. Mike and Jessica like each other more. |
| GRAB SNOWBALL | Jessica throws a snowball at Mike's face. He takes it well. They continue to the lodge. Jessica's FUNNY meter goes UP. |
| DO NOTHING | Skips ahead to the next scene. Jessica and Mike like each other less. |
If you hit the bird with the snowball earlier, an icicle will fall towards Jessica and Mike. You must press the TRIANGLE BUTTON to dodge it. Missing the QTE will not result in death.
Jess and Mike proceed to the cable car station.
ANALYST - PART 2
You are back in Dr. Hill's office. Observe the subtle changes in his office, which reflect your choices. Dr. Hill presents a book and instructs you to choose options that cause the most anxiety.
| YOUR CHOICE | RESULT |
|---|---|
| 1. Men worry me OR Women worry me | No visible changes. |
| 2. Planes scare me OR Crowds scare me | No visible changes. |
| 3. I fear heights OR I fear drowning | No visible changes. |
| 4. Snakes scare me OR Rats scare me | Affects question 6. |
| 5. Guns are scary OR Knives are scary | No visible changes. |
| 6. Snakes/Rats scare me (dependant on choice) OR I fear cockroaches | You will see more of your chosen fear in the game's environment. |
| 7. Clowns scare me OR Scarecrows scare me | Affects question 11. |
| 8. Gore disgusts me OR Crows are scary | Affects question 10. |
| 9. Rats/Snakes/Cockroaches scare me OR Spiders are creepy | You will see more of your chosen fear in the game's environment. |
| 10. Crows are/gore is scary (dependant on choice) OR I fear needles | If you choose crows/gore, it affects question 12. If you choose needles, it changes the psycho's weapon later and also affects question 12. |
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