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Part 10
Warcraft II: Tides of Darkness

Part 10

Warcraft II: Tides of Darkness Part 10 walkthrough for destroying humans and capturing dragons. Protect Teron and manage blue knight paladins.

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Warcraft II: Tides of Darkness Part 10 walkthrough for destroying humans and capturing dragons. Protect Teron and manage blue knight paladins.

Walkthrough
  1. 1
    When you have a Stronghold and a fair force, systematically sweep the immediate surroundings using the "draw" tactic to pull enemies back to your towers. By this point, purple tends to stop sending troops, so you only have to worry about blue.
  2. 2
    Build an attack force with some troops left over to protect your town and head north east. Clear the area around the mine and defend it. Purple will likely be running out of gold, so you shouldn't have to wait long for a peasant slaughter. Be ready for purple trying to run the blockade.
  3. 3
    Again, build an attack force and leave some defenders, then head and take the mine in the bottom right. There is a small force level with your base, so be ready for them. Take the mine and defend it, then build up for a full assault.
  4. 4
    Since purple will be on peasant slaughter by now, they are easier to take. Head back to the top mine and head across from there. Remember when you wipe out the last purple building, any remaining purple troops will head for your town, so save some farms and go hunting first.
  5. 5
    By the time you have smashed purple, blue will probably be on peasant slaughter. They tend to get stuck on some trees between them and the mine. If you want to, place a catapult just beyond them until you have finished purple. After that, it is far faster to let them open a way and have your towers at the mine get them. Then smash blue.
  6. 6
    Your time in Draenor is now complete, and you journey back into the green lands of Azeroth for "The Rift Awakens".

3.2.4 THE RIFT AWAKENS

Walkthrough
  1. 1
    You start in the top right. Green is guarding your base setup area in the top left, purple is in the bottom left, and blue is all over the middle. Smash green and start building.
  2. 2
    Purple's main route is straight up, so build towers at the bottom of the tree "bulge". Blue's main route is across the land bridge directly east, but they will also occasionally use the south east one, so be ready.
  3. 3
    Build your town as normally until you get spotters. Purple starts where you started on the Human campaign level 2. Purple is not your major threat; blue gets its troops to Melee Level 5 very fast, so keep those towers healthy.
  4. 4
    After a while, purple normally stops sending troops and gathers them around its castle, which can get in the way of peasants.
  5. 5
    Send out spotters as soon as you can and put one in visible range of a blue knight. You need to know as soon as they go paladin. When they do, they seem to immediately pick up Exorcism, so hide Teron at the back of your base. Never bring him back out again, as losing him means losing the level. It is advisable to keep your other death knights nearby for the same reason; they aren't as vital, but 1200 gold is a lot of money to waste.
  6. 6
    There is a second mine just beyond the rock line in purple's territory. Defend it with towers AND troops, but don't bother with a town hall. Occasionally blue will find the defenses and, unless you are ready, smash them.
  7. 7
    As normal for peasant slaughter, leave your first mine once it has only a few thousand gold remaining.
  8. 8
    If purple doesn't start a peasant slaughter, send a death knight (not Teron) and ogre down with Death and Decay and Runes respectively. Use Runes on the opening between the farms (left side), then Death and Decay the left of the castle and run to the mine's towers (this is where they will get stuck).
  9. 9
    Purple should now be free again but will get massacred and start a peasant slaughter. Build a force as soon as you can and smash them.
  10. 10
    Rebuild your force and try to get some skeletons (either from blue's peasant slaughter or from killing your own peasants and weakened troops, as you can't heal). Head to the north of the blue base. Send the skeletons in one by one ahead of your army to soak up the mana and then attack. Blue has a lot of troops, so be careful.
  11. 11
    If you want, you can back your troops up with a few Death Knights with Death and Decay (not Teron), but keep them well clear until the skeletons have been destroyed. Keep a close rein on them, as they tend to run following even a 1-point Exorcism.
  12. 12
    With them gone, it's on to the next level, "Dragons of Blackrock Spire".

3.2.5 DRAGONS OF BLACKROCK SPIRE

Walkthrough
  1. 1
    You start in the bottom left with a load of troops. Purple starts in the top left, blue in the bottom right. Your goal is in the top right (four dragons and one dragon roost). Between you and your goal are loads of blue troops and towers, and rocks make the run not straightforward.
  2. 2
    Suicide Run (Fastest, but difficult): Head all your troops north and round the right side of the first wall (the main door is too constricted and the towers will get you). Then head north and east round the rock, just skirting purple's land, and then east. Ignore all blue troops you can. Get to the top right of the roost to activate it and use the two dragons you should have in passing to get the other two.
  3. 3
    Normal Way (More reliable): Split your troops into two lots. One lot guards the north tree door and consists of a number of trolls. The second guards the east door just back from where the rock passage starts. Build a town hall near the mine and start building.
Tips
  • When defending mines, use towers AND troops, but do not build a town hall at secondary mines.
  • If purple doesn't start a peasant slaughter, use a death knight (not Teron) with Death and Decay and an ogre with Runes to initiate it.
  • When attacking blue's base, use skeletons to soak up mana before your main army engages.
  • Keep Death Knights with Death and Decay well clear of the front lines to avoid them running off after weak enemy spells.
  • For the "Dragons of Blackrock Spire" level, the "suicide run" is very fast if successful, but the normal way is more reliable.

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