Complete walkthrough for Part 2 of Warcraft II: Tides of Darkness, covering missions like Alleria's Journey and Battle for Nethergarde, with hero stats and strategies.
Hero Stats:
- Footman — Range: 1, Sight: 6, Speed: 13, Health: 180
- Danath — Armour: 8, Damage: 4-23, Range: 1, Sight: 6, Speed: 10, Health: 220
- Kurdrann and Sky'ree — Armour: 6, Damage: 13-25, Range: 5, Sight: 9, Speed: 14, Health: 250
- Grom Hellscream — Armour: 8, Damage: 3-22, Range: 1, Sight: 5, Speed: 10, Health: 240
- Korgan Bladefist — Armour: 8, Damage: 3-22, Range: 1, Sight: 5, Speed: 10, Health: 240
- Teron Gorefiend — Armour: 2, Damage: 8-16, Range: 4, Sight: 9, Speed: 8, Health: 180
- Dentarg — Armour: 8, Damage: 3-24, Range: 1, Sight: 6, Speed: 13, Health: 300
- Deathwing — Armour: 10, Damage: 12-35, Range: 5, Sight: 9, Speed: 14, Health: 800
Walkthrough
- 13.1.1 ALLERIA'S JOURNEY
Objective: Bring Alleria, Danath, and Turalyon to the Circle of Power at New Stormwind.
Walkthrough: Start in the bottom right with Alleria and limited troops; no town is available initially. The level is divided into four sections by a river and rocks, with the Circle of Power in the top left, Turalyon in the top right, Danath in the bottom left, and Alleria in the bottom right. North of your starting position, defeat orcs and a catapult. Claim the peasants and shipyard; move peasants to a safe corner. Lure ships into catapult range. Clear the remaining orcs in this section. Continue west to find peasants and a lumber mill, then proceed to the far left to find and recruit Danath. Return to free the peasants, assign them to wood collection, and go back to the Shipyard. Build a transport and sail to the top right section. Destroy skeletons and recruit Turalyon. Since there's no land route between the top and bottom halves, return to the transport and sail around. Engage any Death Knight encountered, using Turalyon's Exorcism if necessary. Enter the town and move the three heroes into the Circle to win. - 23.1.2 BATTLE FOR NETHERGARDE
Objective: Destroy all enemy forces. Danath must survive.
Walkthrough: Begin in the bottom left, with red forces to the north, yellow in the bottom right, and black occupying the center (Nethergarde). Build your town hall near the trees and establish a base. Place towers at the river crossing to defend against red team incursions. Once a Keep is built, position towers near the rock entrance. The yellow team might initiate "peasant slaughter"; reinforce towers if necessary. Destroy the cannon towers across the river crossing. Through the rock opening, defeat red's towers and troops, potentially using mages with blizzard. Beware of fleeing peons heading left, where black may have a mini-town. Send a flyer across the river bridge to locate the Death Knight. Use a paladin with Exorcism to defeat him, then retreat the paladin if damaged. Proceed to the small black base in the top middle, destroy it, and any escaped red units. Use this area as a staging point. Head down to destroy black's main base, utilizing blizzard for defense against retaliation. Finally, attack the yellow team from the left, as they rarely upgrade their forces.
Tips
- Orc heroes generally have more health than their human counterparts but are harder to keep alive due to the lack of healing.
- Teron Gorefiend can be a liability in later stages due to enemy Exorcism-throwing paladins.
- Deathwing is powerful with Haste and Bloodlust, especially useful for clearing towns in the final Orc level where he can be sacrificed.
- In "Battle for Nethergarde," the orcs do not have dragons, which is noted as a rarity.
- The "peasant slaughter" tactic by the yellow team in "Battle for Nethergarde" involves using two mines but rarely utilizing the second.
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