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Part 3
Warcraft II: Tides of Darkness

Part 3

Complete walkthrough for Warcraft II: Tides of Darkness Part 3, covering missions 'Once More Unto the Breach' and 'Beyond the Dark Portal' with strategies for destroying fortresses and bases.

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Complete walkthrough for Warcraft II: Tides of Darkness Part 3, covering missions 'Once More Unto the Breach' and 'Beyond the Dark Portal' with strategies for destroying fortresses and bases.

Walkthrough
  1. 1
    Once More Unto the Breach:
    • Objectives: Destroy all fortresses and strongholds. Get Turalyon to the Circle of Power behind the new Dark Portal.
  2. 2
    Note: Focus on fortresses and strongholds, not necessarily all enemies.
  3. 3
    Starting Area: Your initial start area is weak, with some farms and blacksmith outside walls and a small mine.
  4. 4
    Early Defense: Turn middle two and right towers into archer towers. Add more archer towers in the middle to counter purple's dragons. Keep Turalyon out of direct combat as he is the only healer initially.
  5. 5
    Second Base: Establish a second base at the middle right (new mine) as soon as possible. Build numerous archer towers at the rock entrance to defend against orange and occasional purple dragons.
  6. 6
    Dealing with Orange: Orange has many troops and gold. You can either engage them directly or wait them out with a 'peasant slaughter' strategy, which may take hours and involve many dragons.
  7. 7
    Naval Assault on Red: Build a shipyard. Ensure archer towers/destroyers are ready if purple is still sending dragons. Use transports to land on the lower half of the 'O' shape (red's island). Take the left side first, destroying everything. This also provides a good position for catapulting ships in the central water. Build archer towers here to deter purple's dragons, then take the right side and destroy red completely.
  8. 8
    Assault on Purple: Transport troops to the right side of purple's land. Be prepared for battleships that may stay out of catapult range; pull back and use catapults if necessary. Bring archers to counter purple's dragons. Systematically catapult purple's towers. Once the fortress falls, destroy remaining towers.
  9. 9
    Optional: Use blizzard on the back two towers surrounding the portal by dropping a mage on the rocks behind it, potentially getting the death knight inside.
  10. 10
    Final Objective: Ferry Turalyon and catapults to the central rock. Destroy the cannon towers in front of the portal and escort him to the circle. If Turalyon is at full health, you might reach the portal without destroying towers, but it's risky.
  11. 11
    Transition: The next mission is on the Orc homeworld of Draenor.
  12. 12
    Beyond the Dark Portal:
    • Objectives: Build a castle. Kill all enemies.
  13. 13
    Initial Assault: Enemies will rush from the right at the start; this is to whittle down your troops. Destroy them and head right and down towards the area indicated by your flyer. Destroy the cannon tower halfway down.
  14. 14
    First Base: Destroy the target (white) and build your base there.
  15. 15
    Enemy Patterns: Black (top right) primarily sends dragons. Red (middle left) sends most ground troops. Identify their main routes and build defensive towers (e.g., AA = Archer Tower, CC = Cannon Tower pattern: AACC AACC...). Place archer towers to counter the large number of dragons from black.
  16. 16
    Second Mine: To the left of your base, a second mine is guarded by skeletons and a daemon. Black usually has peasants working on this mine. Destroy the defenders and peasants, then build towers. Avoid destroying black's town hall immediately to potentially achieve an early 'peasant slaughter.' Leave a squad to defend this area as red will also send troops there.
  17. 17
    Endurance Strategy: Outlast your enemies. Use peasants to repair towers and maintain gold in your initial mine (or use the one taken from black). Both black and red will eventually resort to 'peasant slaughter.' Every gold piece black spends on peasants is one not spent on dragons.
  18. 18
    Map Exploration: Use your griffin to tour the map and eliminate skeleton groups and cannon towers, being careful of dragons.
  19. 19
    Late Game Event: Sometimes, after a significant portion of enemies are eliminated, remaining skeletons may head towards your base.
Tips
  • In 'Once More Unto the Breach,' keep Turalyon safe as he is your primary healer.
  • Build a strong defensive line of archer towers against dragon attacks.
  • In 'Beyond the Dark Portal,' prioritize establishing a second base and securing additional mines.
  • The 'peasant slaughter' strategy can be time-consuming but effective for conserving your main army.
  • Utilize your griffin for reconnaissance and to clear out minor threats.
  • Completion of 'Once More Unto the Breach' allows progression to the Orc homeworld of Draenor.
  • Completion of 'Beyond the Dark Portal' advances the campaign.

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