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Greenskin Weaponsmith
Warhammer 40,000: Dawn of War II

Greenskin Weaponsmith

Master the Greenskin Weaponsmith mission in Dawn of War II! Get expert tips on unit composition, tactical approaches, and defeating Mek Badzappa.

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Master the Greenskin Weaponsmith mission in Dawn of War II! Get expert tips on unit composition, tactical approaches, and defeating Mek Badzappa.

Alright, let's talk about the Greenskin Weaponsmith mission in Warhammer 40,000: Dawn of War II. Honestly, this one's pretty straightforward, mostly just dealing with waves of smaller enemy groups. If your Dreadnought has ranged capabilities, it can practically solo this whole thing, which is pretty sweet.

Your Squad Setup:

  • Dreadnought: Your main damage dealer, especially if it's ranged. Let it do the heavy lifting.
  • Cyrus: Bring him along with Demolition Charges. They're super useful for taking out buildings quickly.
  • Tarkus: Equip him with Melta-bombs. They'll be clutch for dealing with tougher targets.
  • Force Commander (FC): Stick the vehicle healing item on him. This lets the Dreadnought keep going without needing constant attention.
Walkthrough
  1. 1
    First Beacon & Southward Push: Head to the closest beacon to heal up. From there, make your way south. Going any other direction is just asking for trouble, as you'll get swarmed from multiple sides.
  2. 2
    Assault the Encampment: As you head south, you'll stumble upon an enemy encampment with a reinforcement building. Make taking this out your top priority. After that, focus on destroying the generators and any other structures.
  3. 3
    Second Beacon & Final Push: Before heading to the final encampment, make a stop at the nearest beacon to heal up again. It really doesn't matter how you approach this last area, but if you're careful, you can clear it out with minimal fuss.
  4. 4
    The Final Showdown: Send your Dreadnought in first, guns blazing, with Cyrus right behind him. Have Cyrus focus solely on using his Melta-bombs on priority targets. Tarkus and the FC should be right behind them, with Tarkus using his protective abilities. This formation should handle most of the enemies pretty easily. Let the Dreadnought keep scattering the infantry with its ranged attacks, and have Cyrus continue to fling Melta-bombs. The FC can help keep enemies off the Dreadnought and Cyrus, while Tarkus provides ranged support.
  5. 5
    Mek Badzappa: Your main concern here is Mek Badzappa himself, who tends to get stuck in the middle of his troops. Keep an eye out for his Deff Dread – as soon as it appears, hit it with Melta-bombs.
  6. 6
    Victory: Once Mek and the bulk of his forces are down, mop up any remaining enemies. Then, destroy the teleport platform to wrap up the mission.
Tips
  • The Dreadnought is your MVP here, especially if it's a ranged variant. Keep it alive and it'll do most of the work.
  • Cyrus's Demolition Charges and Melta-bombs are key for quickly eliminating buildings and tougher enemies.
  • Don't underestimate the power of Tarkus's protective abilities to keep your heavy hitters safe.
  • Healing up at beacons is crucial before engaging the final encampment.

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