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Lord of Wraiths
Warhammer 40,000: Dawn of War II

Lord of Wraiths

Learn how to defeat the Lord of Wraiths in Warhammer 40,000: Dawn of War II. This guide covers strategies for taking down these giant bipedal tanks and securing victory.

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Learn how to defeat the Lord of Wraiths in Warhammer 40,000: Dawn of War II. This guide covers strategies for taking down these giant bipedal tanks and securing victory.

Alright, so you're about to tackle the 'Lord of Wraiths' mission. This one's pretty much Cyrus' time to shine, so if you've been leveling him up and got his energy skills sorted, he's going to absolutely wreck this map. Make sure he's kitted out with a sniper rifle, melta-bombs, and demo charges. If you've got the Dreadnought, bring him along. If not, Avitus is a good pick to round out your squad.

Now, about the Wraithlords themselves – these are the big baddies you're here to take down. Think of them as giant, slow-moving tanks. They only have a melee attack, so they're not the toughest enemies out there, as long as you've got melta-bombs saved up for them. Seriously, hold onto a few of those for the boss fight.

To get started, head east and then just march straight up the central corridor. It's the fastest way through this level. You'll run into some tanks along the way. Pay attention: the smaller ones, the shuriken and mortar tanks, they count as both infantry and vehicles. You *could* waste a melta-bomb on them if you're feeling generous, but a high-powered sniper shot will take them out in one hit. Just blast 'em quickly and keep moving.

Before you get to the main boss, you'll encounter a Wraithlord Walker. Don't let the name fool you, this isn't the big guy yet, but he's a good warm-up. Just toss a few grenades and melta-bombs at him, and he'll go down pretty fast. From this area, you can push out to either side to capture both beacons and strategic assets. Do that while clearing out any enemies you find to keep your Fury rating high.

If you decide to head towards the Shrine, your main obstacle there will be the Fire Prism. Honestly, even that isn't too much trouble if you hit it with a melta-bomb. Once that's dealt with, the biggest threat is out of the way until you reach the actual boss.

Fighting the main Wraithlord Walker is surprisingly straightforward. Open up with the Dreadnought's ranged attacks and special abilities, and while that's happening, hammer the beast with your melta-bombs. If your Force Commander can get into melee range while you're peppering it with ranged fire, you'll take it down in no time.

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