Learn how to effectively use the Gnome in Captain Blood! Discover its repair abilities, special attributes, and how to support your Stone Golems.
Alright, let's talk about the Gnome in Captain Blood. This little guy might not look like much, but he's got a crucial role, especially when it comes to keeping your structures and your big Stone Golems in fighting shape.
Stats / Weaknesses:
- Gnome
- Site: Runestone
- Mana Cost: 25
- Research: 1275 experience
- Attack: 3
- Range: 1
- Defense: 2
- Move: 3
- Hit Points: 20
Abilities:
- Repair (5 mana): This is the Gnome's bread and butter. It can restore 5 hit points to any building (like your turrets or mystical sites) or any mechanical/constructed creature, which primarily means your Stone Golems.
- Special Attributes:
- They can move freely on ruins and structures.
- They get a +1 defense bonus when on ruins and structures.
Strategy:
- The main reason you'll ever want to build a Gnome is for repairs. They're the only unit that can fix up your Stone Golems and buildings, besides that rare Mason Mix item. Think of them as essential support for your Stone Golems when they're holding down a chokepoint.
- Their ability to move on structures is interesting. You can use it to keep them safe from tougher units by positioning them on top of things, but honestly, it's not a game-changer.
- Don't even think about using Gnomes as attackers. Their combat stats are pretty weak. Their real value is letting your Stone Golems hold a position practically forever, as long as you keep the Gnomes safe.
- Interestingly, Stone Golems don't have any special protection against Gnomes. However, because Stone Golems are naturally tough and Gnomes hit like wet noodles, they only do 1 damage naturally. So, this attribute isn't really that useful. Wizards are a much bigger threat to Stone Golems than Gnomes are.
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