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Wraith
Captain Blood

Wraith

Learn how to counter the terrifying Wraith in Captain Blood. Discover its stats, immunities, and the specific units and spells needed to defeat it.

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Learn how to counter the terrifying Wraith in Captain Blood. Discover its stats, immunities, and the specific units and spells needed to defeat it.

Stats / Weaknesses:

  • Location: Crypt
  • Mana Cost: 35
  • Research Cost: 4650 experience
  • Attack: 3
  • Range: 1
  • Defense: 1
  • Move: 2
  • Hit Points: 20
  • Immune to: Most attacks, Boar Burger and Healing Salve items, 'Fear' and 'Heal' spells.
  • Vulnerable to: Clerics, Furies, Paladins, Wizards, Wyrm's 'Flame' spell.
  • Movement: Free in all terrain except chasms, high foliage, and obstructions.

Abilities:

  • Fear (10 mana): Forces enemy creatures within 5 matrices to flee for a short duration.

Strategy:

  • Wraiths are a major threat, especially if you lack the specific units to counter them.
  • If facing Wraiths without a Temple, Runestone, or Barracks (for Paladins), consider destroying your current mystical site and building one of these.
  • Be cautious when destroying mystical sites near a Wraith, as an enemy might position their Wraith on the foundation, preventing construction.
  • Always be aware of players with Crypts and prepare answers for Wraiths.
  • Their low base statistics are a weakness, but only if you have the correct units to exploit it.
  • Wraiths are a poor choice against an enemy with a Temple-based army.
  • The high cost of Wraiths can force an opponent into a specific play style, which can be exploited.

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