Learn how to effectively use the Obelisk in Captain Blood. Understand its mana transfer, defense bonuses, and transformation into a Basal Golem.
Alright, let's talk about the Obelisk in Captain Blood. Think of it as a stationary buddy that helps you manage your mana. It’s basically an idle Basal Golem that’s got a special job.
The Obelisk’s main gig is generating mana. It stores up to 10 mana, which it can then transfer to you. It’ll do this automatically if left alone, but honestly, it takes ages. You’ll want to trigger the Transfer ability yourself to get that mana boost much faster.
Stats / Weaknesses:
- Obelisk — Defense: 4, Hit Points: 20
- Basal Golem — Attack: 0, Range: 1, Defense: 4, Move: 0, Hit Points: 20
Special Attributes:
- When the Obelisk is on a friendly Bloodforge, it gets an extra +1 defense.
- If you give the Obelisk any command other than Transfer, it’ll temporarily turn into a Basal Golem and fight back.
Summary:
So, the Obelisk is essentially a Basal Golem chilling out. While it’s in this idle state, it’s busy making mana for its Transfer ability and has a bit of extra defense. This defense boost is mostly useful for soaking up that initial hit from an enemy. After that first hit, it’ll usually switch back to its Basal Golem form to defend itself. It’s particularly handy against ranged attackers, especially if your Basal Golem is stuck on a cliff or somewhere it can’t reach the enemy. That extra defense gives you more breathing room to react before your Golem takes too much damage. For more details on the Basal Golem itself, you’ll want to check out its dedicated section.
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