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Goblin
Captain Blood

Goblin

Learn how to effectively use the Goblin unit in Captain Blood, covering its stats, special abilities, and strategic advantages over other units.

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Learn how to effectively use the Goblin unit in Captain Blood, covering its stats, special abilities, and strategic advantages over other units.

Alright, let's talk about the Goblin. These guys are pretty solid, especially if you find yourself in a swampy situation. They're a good alternative to Rangers, offering more bang for your buck in terms of survivability.

Stats / Weaknesses:

  • Barracks: 30 Mana Cost
  • Research: Available from start (on select levels)
  • Attack: 4
  • Range: 3
  • Defense: 3 (+1 in marshes/swamps)
  • Move: 2
  • Hit Points: 30
  • Spell / Ability: None

Special Attributes:

  • Only available in the Harvest of Horrors campaign, and random campaigns in maps used in the Harvest of Horrors campaign.
  • Only available to players who have control of a cauldron.
  • Immune to Wraith "Fear" ability.
  • Free movement in marshes and swamps.
  • +1 defense in marshes and swamps.

Summary:

Pound for pound, Goblins are a better choice than Rangers on most levels they appear in, due to the prevalence of swamps and their naturally higher hit points. They also rival every Ranger statistic except for movement, pulling ahead in defense and hit points, and do not need to be researched. They are slower, however, and lack the movement bonuses that Rangers get in other difficult terrain types. Still, despite the extra 5 mana cost, they are typically the smarter choice. Unfortunately, they are unavailable on a majority of maps which means that they are not a complete substitute for Rangers.

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