Baldur's Gate Part 15 walkthrough: Guide to Corinth's guilt, Symbol of Tempus, Commander Dreon, and Dead Man's Pass.
Walkthrough
- 1Talk to Corinth again. If you tell him to make saving his life worth something, he will abandon the Crusade and reward you with Corinth's +2 longbow and +1 reputation. He and Valis will then leave.
- 2Go north and search the rubble to the west to find an extra healing potion and a stone fragment.
- 3Continue north through the barricade and search the rubble to find a star sapphire gem and a pearl necklace.
- 4Talk to the recruits Kjarvan and Qing, who are praying to a damaged Symbol of Tempus.
- 5They explain that the two missing pieces might fix the symbol and suggest searching the western rubble and talking to Morale Officer Deneld. They also mention the shards need to be blessed by a priest of Tempus.
- 6Once you have the two shards, take them to Mizhena in the Coalition camp and place them in the Symbol of Tempus.
- 7When Tempus speaks, tell him you are humbled, that your side will prevail, and ask to be tested.
- 8Defeat the appearing Sentry of Tempus (6,000xp, +2 Bloodied Guardian shield; 5,000xp).
- 9Talk to the prone Sallo. Offer to deliver wine and morning reports to Commander Dreon for the Crusaders Nan and Pedro.
- 10Pedro will give you an empty wineskin; fill it from nearby barrels. He also suggests wearing a new Crusade uniform found in a crate to the south.
- 11Check a nearby chest for a +1 flail and troll shackles. Put on the Crusader uniform.
- 12Find Morale Officer Deneld along the south wall and ask him for the morning reports.
- 13Search a chest to the south for andar and aquamarine gems.
- 14Deliver the wine and reports to Commander Dreon, located south and east of Nan and Pedro. You can ask for his ring to mark the reports or pickpocket it for Waizahb.
- 15Take the battle standard from the chest west of Dreon for Waizahb.
- 16Talk to Nan, who rewards you with health and absorption potions and 6,000xp.
- 17Check the barrel southeast of Dreon for 3 extra healing potions, a health potion, and a clarity potion.
- 18North of Leopas, challenge Tristan, a cleric of the Red Knight, to a game of Coroniir for his holy symbol (for Waizahb) as the prize. You will need Mizhena's game board for this.
- 19Near the catapult, enter a gate to find veterans, including two troll wranglers and a troll. Do not talk to Sindret if Viconia or Baeloth are with you.
- 20Find the table north of Deneld with a map annotated by Caelar. Attempting to take it for Waizahb will trigger an alarm and an attack by the nearby cleric.
- 21Once the alarm sounds, you must defeat the cleric to get the map. This fight involves many Crusaders and mercenaries who keep respawning (they keep respawning). Wands of Fire and Necklaces of Missiles are useful.
- 22Stay long enough to acquire at least one token of faith (for Waizahb) before heading to the gate. You may also gain healing potions, +1 weapons and armor, and a Ring of the Crusade, which is needed later.
- 23Most guards can be weakened with fireballs, but two stone golems and a mage are tougher opponents. Outside, Crusader scouts, whose attacks are equal to a thief's backstab, will attack until you leave the area.
- 24Head back to the Coalition camp.
- 25Upon reaching the camp, a guard informs you that the commanders have gone to Dead Man's Pass to parley with Caelar.
- 26Give Waizahb all the items he wants and return Mizhena's game board.
- 27Rest and recover. If you have not cleared the underground caves, prepare to fight Crusaders on your way to the Dragonspear Basement. An ogre in the Warrens has Gloves of Gripping, which can be used to operate the elevator.
- 28At Dead Man's Pass, Caelar reveals the attack in Baldur's Gate was to get your blood on a sword, connected to the enclave in the Dragonspear Basement. Do not accept her offer to surrender her army if you are handed over. You will find yourself at the southern edge of the pass (5,000xp quest).
- 29Return to the Coalition camp.
- 30Siege Camp Under Siege (BD3000): The camp has been attacked. NPCs you sent there are near the north entrance. Bence Duncan directs you to Andrus at the south edge of the camp.
- 31Find Andrus south of the fire pit. She and Garrus will brief you. You must protect Andrus and Garrus from Crusade forces, with options to call on additional forces. If you performed well in the caves of Coast Way Crossing, you can call on dwarves led by Brother Deepvein.
- 32You will take one support group into each battle, and each group can only be used once. Garrus leads archers, Auziel leads assassins, Mordaus leads war mages, Stysich leads wizard slayers, and Brother Deepvein leads the dwarves.
- 33All three roads north are blocked at this point. Only your party and the support squads can proceed.
Tips
- Using fireballs from wands or necklaces can greatly weaken many guards.
- The Crusader scouts' attacks are as dangerous as a thief's backstab.
- The Gloves of Gripping from an ogre in the Warrens can help operate the elevator.
- Be prepared for respawning enemies when the alarm sounds at the map table.
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