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Part 20
Baldur's Gate

Part 20

Explore the extensive list of spells, potions, scrolls, and special magic items available in Baldur's Gate Part 20, including their costs and effects.

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Explore the extensive list of spells, potions, scrolls, and special magic items available in Baldur's Gate Part 20, including their costs and effects.

This section details the various magical consumables and equipment available in Baldur's Gate, categorized by type and listing their in-game costs.

Spells:

  • Missiles: 1700
  • Fire: 14960
  • Frost: 5100
  • Lightning: 6800
  • The Heavens: 5100
  • Sleep: 2550
  • Monster Summoning: 8500

Potions:

  • Healing: 51
  • Extra Healing (15): 306
  • Antidote: 68
  • Elixir of Health (30): 170
  • Regeneration (5): 340
  • Strength (5): 238
  • Agility (5): 204
  • Fortitude (5): 340
  • Genius (5): 204
  • Insight (5): 204
  • Persuasiveness (5): 238
  • Mind Focusing (5): 340
  • Hill Giant Strength (5): 205
  • Stone Giant Strength (4): 340
  • Frost Giant Strength (3): 510
  • Fire Giant Strength (2): 680
  • Cloud Giant Strength (1): 850
  • Storm Giant Strength (1): 1020
  • Heroism (5): 544
  • Speed (5): 340
  • Power (5): 1156
  • Cold Resistance (5): 170
  • Insulation (5): 115
  • Fire Resistance (5): 272
  • Mirrored Eyes (5): 272
  • Defense (5): 476
  • Invulnerability (5): 816
  • Stone Form (5): 340
  • Absorption (5): 408
  • Infravision (5): 68
  • Perception (5): 238
  • Master Thievery (5): 272
  • Invisibility (10): 170
  • Clarity (5): 476
  • Freedom (5): 170
  • Fiery Burning (5): 340
  • Fire Breath (10): 170
  • Explosions (10): 306

Scrolls:

  • Protection from Fire (5): 510
  • Protection from Cold (5): 510
  • Protection from Electricity (5): 510
  • Protection from Acid (5): 510
  • Protection from Poison (5): 510
  • Protection from Petrification (5): 408
  • Restoration (5): 510
  • Armor (6): 68
  • Blindness (6): 68
  • Burning Hands (6): 68
  • Charm Person (6): 68
  • Chill Touch (6): 68
  • Chromatic Orb (6): 68
  • Color Spray (6): 68
  • Grease (6): 68
  • Find Familiar (6): 68
  • Friends (6): 68
  • Identify (6): 68
  • Infravision (6): 68
  • Larloch's Minor Drain (6): 68
  • Magic Missile (6): 68
  • Protection from Evil (6): 68
  • Protection from Petrification (6): 68
  • Reflected Image (6): 68
  • Shield (6): 68
  • Shocking Grasp (6): 68
  • Sleep (6): 68
  • Spook (6): 68
  • Aganazar's Scorcher (6): 136
  • Blur (6): 136
  • Deafness (6): 204
  • Detect Evil (6): 136
  • Detect Invisibility (6): 136
  • Ghoul Touch (6): 136
  • Glitterdust (6): 204
  • Horror (6): 136
  • Invisibility (6): 136
  • Knock (6): 136
  • Know Alignment (6): 136
  • Luck (6): 136
  • Melf's Acid Arrow (6): 136
  • Mirror Image (6): 136
  • Power Word, Sleep (6): 136
  • Ray of Enfeeblement (6): 136
  • Resist Fear (6): 136
  • Stinking Cloud (6): 136
  • Strength (6): 136
  • Vocalize (6): 136
  • Web (6): 136
  • Clairvoyance (6): 204
  • Detect Illusion (6): 204
  • Dire Charm (6): 204
  • Dispel Magic (6): 204
  • Fireball (6): 612
  • Flame Arrow (6): 204
  • Ghost Armor (6): 204
  • Haste (6): 612
  • Hold Person (6): 204
  • Hold Undead (6): 204
  • Invisibility, 10' Radius (6): 204
  • Lightning Bolt (6): 612
  • Melf's Minute Meteors (6): 204
  • Monster Summoning I (6): 204
  • Non-Detection (6): 204
  • Protection from Cold (6): 204
  • Protection from Fire (6): 204
  • Protection from Normal Missiles (6): 612
  • Skull Trap (6): 204
  • Slow (6): 204
  • Spell Thrust (6): 204
  • Vampiric Touch (6): 204
  • Remove Curse (6): 272
  • Contagion (6): 340
  • Emotion (6): 272
  • Farsight (6): 204
  • Fireshield (blue) (6): 340
  • Fireshield (red) (6): 340
  • Ice Storm (6): 340
  • Improved Invisibility (6): 816
  • Minor Globe of Invulnerability (6): 816
  • Minor Sequencer (6): 340
  • Monster Summoning II (6): 816
  • Otiluke's Resilient Sphere (6): 272
  • Polymorph Other (6): 272
  • Polymorph Self (6): 272
  • Secret Word (6): 340
  • Spider Spawn (6): 340
  • Spirit Armor (6): 272
  • Stoneskin (6): 340
  • Wizard Eye (6): 340
  • Animate Dead (6): 340
  • Breach (6): 680
  • Cone of Cold (6): 340
  • Domination (6): 340
  • Feeblemind (6): 340
  • Hold Monster (6): 340
  • Monster Summoning III (6): 340
  • Oracle (6): 680
  • Phantom Blade (6): 680
  • Protection from Acid (6): 680
  • Protection from Electricity (6): 340
  • Shadow Door (6): 340
  • Greater Restoration (5): 510
  • Raise Dead (10): 340
  • Stone to Flesh (10): 102
  • Cure Serious Wounds (10): 272
  • Neutralize Poison (10): 272
  • Cure Critical Wounds (10): 340
  • Free Action (10): 272
  • Protection from Evil, 10' Radius (10): 272
  • Defensive Harmony (10): 270
  • Champion's Strength (10): 340
  • Protection from Lightning (10): 272
  • Chaotic Commands (10): 340
  • Flame Strike (10): 340

Special Magic Items:

  • Mage Robe of Fire Resistance (1): 204
  • Mage Robe of Cold Resistance (1): 204
  • Mage Robe of Electrical Resistance (1): 204
  • Traveler's Robe (1): 408
  • Adventurer's Robe (1): 408
  • Knave's Robe (1): [Cost not specified]

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