Follow this Crysis walkthrough to rescue Prophet from alien squid, disable the KPA jamming station, and infiltrate the enemy compound using stealth or force.
Walkthrough
- 1Move east through the woodland, staying cloaked to avoid a sniper on a rock shelf across the river.
- 2Jump down and take shelter in foliage to allow a KPA patrol to bypass you.
- 3Continue forward with the cliff generally on your right, cloaking and recharging to avoid KPA across the river.
- 4Near the falls, jump down and head back downriver along the channel until the cliff breaks, then bear right to exit the riverbed.
- 5Recharge under cover and move through the gap in the ledge.
- 6Continue toward the waypoint until you reach the waterfall and find Prophet near a cave entrance.
- 7After Prophet is taken by an alien squid, you are left to continue the rescue. Decline extraction and accept the secondary mission to disable the GPS jamming station.
- 8Move up the dirt pathway toward the secondary objective. Pick up Prophet’s SCAR assault rifle ammo and the grenade launcher attachment.
- 9Continue until you can perform reconnaissance on the large compound below. Cloak when you see the grave marker to avoid detection by the roadway checkpoint.
- 10Locate and tag KPA soldiers to put them on radar. Move down the hillside near the dirt path, staying near the mountainside.
- 11Get into the foliage of an isolated bush to recharge. If spotted, dart suspicious KPA soldiers, but be aware that takedowns or corpses can trigger alerts.
- 12Recharge in the foliage and continue slowly south near the mountainside, re-charging in the thick brush ahead near the cliff.
- 13From the foliage, check the fenced area for hostiles and make your way to the lower section of fencing.
- 14Recharge in a bush, power-jump the fence, and recharge in the foliage against the fence ahead.
- 15Move southwest past the APC, across the main road, and get behind the corrugated metal fence to recharge between two trees.
- 16Work your way down the fence, noting the green KPA trailer with the jamming unit. Recharge in the niche at the end of the fence.
- 17Check the shack ahead to be clear, then cloak and move forward to re-supply at the munitions crates, taking the rifle grenades.
- 18Reverse course, recharge in the niche, cloak, and go east along the fence.
- 19Recharge between the palms, toggle the SCAR’s attachment to enable the grenade launcher, and load a grenade.
- 20Step to the end of the fence, de-cloak, aim at the jamming trailer, and destroy it with a rifle grenade, then quickly re-cloak.
Tips
- Stay cloaked as much as possible to avoid detection by snipers and patrols.
- Use foliage and cover to recharge your suit's energy.
- If detected, you can often lay low in cover and wait for the alert to subside, but hostiles will remain unpredictable.
- The grenade launcher attachment for the SCAR is effective against light armored vehicles and can destroy the jamming trailer.
- Consider an aggressive approach by annihilating the garrison and APCs if stealth fails or is not preferred.
- Destroying the jamming trailer can be done with grenades, rifle grenades, or missiles.
Weapons used in Chapter 3:
- SCAR assault rifle (Possessed at start)
- Shotgun (Possessed at start)
- Pistol standard sidearm (Possessed at start)
- Precision Rifle (Acquired during chapter)
- Missile Launcher (Acquired during chapter)
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