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Part 6
Crysis

Part 6

Crysis Part 6: Learn how to sneak past KPA patrols, avoid APCs, and infiltrate the command center for intelligence.

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Crysis Part 6: Learn how to sneak past KPA patrols, avoid APCs, and infiltrate the command center for intelligence.

Walkthrough:

  1. Proceed east from the beach on foot, utilizing the undergrowth or cloaking (activating your suit's stealth ability) along the road.
  2. When Prophet indicates heavy enemy presence near the landing zone, prepare to encounter a three-man KPA patrol. A stealthy approach is recommended; use tranquilizer darts to incapacitate them one by one without raising an alert. Finish them with a silenced pistol or the KY71 assault rifle. Be mindful of the periodic APC (Armored Personnel Carrier) on the road.
  3. Alternatively, after Prophet's warning, you can swim northeast across the bay to the beach, avoiding the patrol. Stay underwater to evade patrol boats and KPA on the beach, cloaking as you come ashore.
  4. The roadway is a patrol route for a two-man APC crew. If the APC is stopped, approach stealthily along the mountainside and neutralize the crew. If it's moving, stay off the road as you approach an oceanside village.
  5. You can use Speed mode until Prophet advises a low profile due to enemy activity. Slow down and use cover (press the cover button to crouch behind walls or objects) on the right side of the road.
  6. Near the oceanside village, you'll see an APC. You can bypass it or neutralize its crew. Be aware the APC patrols periodically.
  7. Bypass the oceanside complex by staying on high ground to its east. Fragmentation grenades are available in the north building near the shore; approach from the east, cross the open area and road, and use low ground cover before entering the shack on the ocean side.
  8. If you retrieve the grenades, exit and move northeast past the fence, recharging in low vegetation. Beyond the compound, you'll receive a secondary objective: infiltrate a KPA command center.
  9. Heed Prophet's suggestion to use Speed mode on the road, but slow down and use undergrowth near the guardrail.
  10. As you approach a checkpoint (an auto-save point you restart from on death), locate and silently dart the two KPA scouts on the roadway to prevent them from alerting the guard post ahead.
  11. The guard post on the knoll has six hostiles and is optional but offers a shotgun. Sneak in from the back and snipe the soldier in the garage with a silenced SCAR. Retreat to the southwest slope foliage. The remaining KPA will search and come into your sights; eliminate them one by one. An alert or prolonged fight may draw an APC or beach patrol.
  12. After securing the guard post, take a shotgun, replacing a less valuable assault rifle like the KY71. The SCAR assault rifle is recommended if ammo is sufficient.
  13. The shotgun has a toggle fire mode for wide (potent) or narrow (long-range) spread. Note its slow one-shell reload. Fragmentation grenades are also in the east building.
  14. Head northeast towards the secondary objective. If the APC engaged at the guard post, take it. Otherwise, advance slowly and look for it on the main roadway or further east. A three-man gun emplacement monitors the beach west of the objective; engaging the APC there may draw a patrol.
  15. As you approach the

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