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Section 11: Drinking Himself To Death
Days Gone

Section 11: Drinking Himself To Death

Follow this step-by-step walkthrough for the 'Drinking Himself To Death' mission in Days Gone. Learn how to find Boozer, deal with Freaks, and escape the horde.

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Follow this step-by-step walkthrough for the 'Drinking Himself To Death' mission in Days Gone. Learn how to find Boozer, deal with Freaks, and escape the horde.

Alright, so you've grabbed the TNT and it's time to head back to Lost Lake Camp. Your main goal here is to warn Iron Mike about Skizzo's shady dealings. When you tell him, Mike's just gonna brush it off, saying he already knows. Skizzo will then chime in, mentioning that Boozer vanished after his last shift at the farm, taking a bottle of whisky with him. And, of course, Skizzo didn't bother to stop him or even check where he went. Don't worry about gas for this one, you're good to go.

Start riding towards the farm. Boozer will eventually get in touch via radio. He's clearly drunk and rambling, and it's starting to get dark, which means the Freaks are about to show up. Tell him to stay put at the farm, and you'll come pick him up. The gate guards at the farm will tell you that Boozer wandered off towards a nearby abandoned farm. Head over there, and inside the house, you'll find an empty whisky bottle on an end table. Interacting with it will trigger an apparition of a drunken Boozer.

As you leave the house, a Screamer will let out a shriek, summoning a bunch of Freaks – about half a dozen – from the barn. Your priority is to take out the Screamer first, or she'll just scream again. Once she's down, hang back in the doorway and pick off the charging Freaks. You'll then spot a faint trail of footprints leading to another clue: an empty bottle near a corpse by the bridge. This will trigger another apparition of Boozer staggering away from the farm.

On the radio, Boozer will drunkenly mention he went to another abandoned farm. Follow the path to this next farm and clear out the ten Newts hanging around the barn. Inside the barn, grab another empty bottle, and you'll find another trail of footprints leading towards the farmhouse. Take out the three Newts on the roof, and then head inside. You'll find yet another empty bottle on a bed in an upstairs bedroom. Give Boozer a call; he'll say he's on the road and that the road ahead is gone.

Hop on your bike and head north. Just before you reach the marker, you'll be stopped. You'll find two more empty bottles and another apparition of Boozer stumbling along. Push through the clutter of wrecked vehicles, and Boozer will be up ahead. Beyond some caved-in pavement, a horde is coming his way. Boozer, in his drunken state, is ready to take them on, but he'll back down when you tell him you'll stand with him. Now, you need to escape the horde. Speed through the maze of vehicles, dodging the Freaks that are trying to grab you and Boozer. Be careful not to hit any obstructions, or the horde will overwhelm you both. Make a right at the intersection to hit the highway and lose them. Once you reach the camp, Boozer will have sobered up a bit and is ready to get some sleep.

Storyline: Surviving Isn't Living
Rewards: 6,000 XP, 1,750 Trust, 250 Credits

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