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Section 21: This Could Be It.
Days Gone

Section 21: This Could Be It.

Follow this guide to complete the Days Gone mission "This Could Be It." Includes details on tranquilizing a Newt, finding a NERO Injector, and preparing for a massive horde encounter.

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Follow this guide to complete the Days Gone mission "This Could Be It." Includes details on tranquilizing a Newt, finding a NERO Injector, and preparing for a massive horde encounter.

Walkthrough
  1. 1
    Speak with Sarah in her tent. She believes she has a formula to deal with the infected and gives you a tranquilizer gun with five darts to test it on a Newt. This tranquilizer gun replaces your sidearm for this task.
  2. 2
    Ride to the marked isolated homestead. Sarah will call, specifying the subject is a Newt wearing a red dress. This subject will have a distinctive marker.
  3. 3
    Clear the area of approximately fifteen to twenty Newts on the roof and around the house. The target Newt may be on the far side of the house or inside.
  4. 4
    Equip the tranquilizer gun and incapacitate the marked Newt.
  5. 5
    Before interacting with the unconscious Newt, enter the house to find a NERO Injector.
  6. 6
    Interacting with the Newt triggers a cutscene where you secure her to your bike and return to Wizard Island.
  7. 7
    At the camp, Captain Kouri warns you about the Colonel's rules. Help Sarah restrain the subject for the test.
  8. 8
    The test fails, and Sarah reveals she was trying to find a cure, not a weapon, seeing the infected as sick individuals. You offer to get more research from Cloverdale.
  9. 9
    A soldier interrupts, summoning you to Colonel Garret, who introduces Lieutenant Weaver and his ready Napalm Molotov for a field test: destroying a horde. You will accompany Captain Kouri.
  10. 10
    The mission transitions to "You Alone I Have Seen." You find yourself on an overlook with Captain Kouri, facing a large horde below. You decide to take it on alone.
  11. 11
    Gather supplies near the bikes: Remote Bombs, Napalm Molotovs, and ammo.
  12. 12
    Move down the grade and across the shallow stream as the horde moves into the complex.
  13. 13
    Raid the building near the wall with colorful graffiti for supplies. Ensure you have a full stock of Molotovs and explosives.
  14. 14
    Exit the building to the rear and move clockwise. Pass a large propane tank and a two-story building to the southeast, aiming for a flatbed trailer.
  15. 15
    Place a proximity bomb near the propane tank and another near the one by the log snack shack.
  16. 16
    Raid the building on the left if needed, as the horde moves slowly past the two-story building. Remain undetected.
  17. 17
    When the horde enters the low area, advance, silently eliminate stragglers, and place Remote Bombs along both sides of the building.
  18. 18
    Move to the front of the two-story building, hide in the brush on the right, toss an Attractor into the horde, and follow with Napalm Molotovs.
  19. 19
    Get to the front of the building and dive under the obstruction to enter it. Debris will fall, blocking the entrance and keeping you safe.
  20. 20
    Head upstairs and onto the narrow roof. Use Survival Vision to see the surrounding Freaks.
  21. 21
    Explode the remote bombs you laid earlier. Use throwables to thin the horde in front of the building.
  22. 22
    Shoot Freaks from the roof or through the lower-level debris. Use Survival Vision to locate groups and thin them with Molotovs or explosives.
  23. 23
    Once the horde is significantly thinned, you can attempt to jump down and sprint away. Lead the remaining Freaks past the two large white propane tanks with Proximity Bombs.
  24. 24
    Stop beyond the tanks, down the lead Freaks, and let the explosions cause damage. Use a fast-firing weapon like the Chicago Typewriter to spray the Freaks as you sprint away.
  25. 25
    Note: You cannot re-enter the two-story building once the horde is engaged due to debris blocking the entrance.
Tips
  • Take fast-firing weapons like the Chicago Typewriter or RPD machine gun, as you cannot switch weaponry or purchase ammo for the next two main missions.
  • Bring as many explosives and incendiaries as possible, and craft more if you can.
  • Having a full supply of Molotovs and explosives is vital for success.
  • Be patient when thinning the horde from the building; you can significantly reduce their numbers with minimal risk.
  • Use Survival Vision frequently to locate groups of Freaks.
  • Story progression.
  • Lieutenant Weaver's Napalm Molotov is now available for field testing.

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