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Section 3: Smoke On The Mountain
Days Gone

Section 3: Smoke On The Mountain

Complete the Smoke On The Mountain mission in Days Gone. Learn how to approach the camp, defeat Drifters, and secure rewards of 3,000 XP, 2,000 trust, and 550 credits.

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Complete the Smoke On The Mountain mission in Days Gone. Learn how to approach the camp, defeat Drifters, and secure rewards of 3,000 XP, 2,000 trust, and 550 credits.

Walkthrough
  1. 1
    Fast travel to the O'Leary Mountain Safehouse. Harvest cedar trees for crafting materials.
  2. 2
    Ride to the mission marker east of the Safehouse, parking about 100 meters before the second boxcar.
  3. 3
    Avoid or silently eliminate foraging Freaks (enemies) on the railroad tracks. Be aware that gunfire can attract Freaks and a horde from the Horse Lake NERO Checkpoint.
  4. 4
    Identify and disable the tripwire south of the boxcar using Survival Vision (a mechanic that highlights important items and enemies).
  5. 5
    Take cover (press the cover button to crouch behind walls or objects) in the brush atop the grade to scout and tag the nine Drifters defending the camp.
  6. 6
    Begin eliminating the Drifters, luring them into kill zones with rocks.
  7. 7
    If you remain hidden, use your crossbow or suppressed handgun to kill most Drifters before they retreat into cover.
  8. 8
    Secure the site, being mindful of remaining bear traps and tripwires.
Tips
  • Harvesting cedar trees after departing the Safehouse provides materials for crafting bolts.
  • Copeland's propaganda broadcasts will be active.
  • Gunfire near the mission site may attract additional Freaks and a horde from the Horse Lake NERO Checkpoint.
  • A stealthy approach to the mountain camp is recommended.
  • Use rocks to lure Drifters into kill zones.
  • Remain aware of bear traps and tripwires covering likely approaches.

Horse Lake Nero Checkpoint:

This is an optional task that provides a fast travel station and a NERO Injector. The location is revealed by a map at the Cascade Radio Tower Ambush Camp during the mission, No Starving Patriots.

Walkthrough
  1. 1
    Park your bike away from the Horse Lake NERO Checkpoint. Silently dispose of any stray Freaks.
  2. 2
    Ensure the horde sleeping in the boxcar has bunked down before attempting entry. Confronting a horde this early in the campaign is not advised.
  3. 3
    During the daytime, shoot the speaker on the guard hut under the railroad trestle with your suppressed handgun to detach it. The horde will be sleeping directly above.
  4. 4
    Sneak north to find a gas can near the railroad engine. Monitor the area for stray Freaks.
  5. 5
    Toss the gas can over the fence to the generator. Shoot the two speakers on the roof with your suppressed handgun from the ground.
  6. 6
    Use the truck to reach the roof, then drop into the enclosure to avoid a drowsing Freak in the railcar.
  7. 7
    Fuel the generator to energize the door locks. Enter the building to access the NERO Injector and the recorder.
  8. 8
    Take the gas can if needed and sneak out, killing silently if necessary to reach your bike without awakening the horde.
Tips
  • Working stealthily is critical due to the horde that spends daylight hours in the boxcar.
  • Going during the night is hit or miss; the horde may be away or wandering the site.
  • A gas can can also be found on the tow truck west of the checkpoint.
  • Fast traveling to this NERO Checkpoint places you near the tow truck, a safe place to refuel.

Drugged Out Of His Mind:

Copeland has placed a bounty on Randall, whom you must capture alive.

Walkthrough
  1. 1
    Fast travel to the Little Bear Lake NERO Checkpoint to shorten the trip from O'Leary Mountain Safehouse.
  2. 2
    Ensure your bike's fuel is topped off and you have a full supply of handgun ammo.
  3. 3
    Interact with the corpse at the mission marker south southwest of the O'Leary Mountain Safehouse.
  4. 4
    Chase Randall on his bike. Target his bike using the tutorial prompts to damage it.
  5. 5
    You can also ram his bike or run him into objects to damage it. Be aware that Randall will also be targeting you.
  6. 6
    Once Randall's bike is downed, you will tie him up and leave him for Copeland after a cutscene (a non-interactive story sequence).
Tips
  • Remove the suppressor from your 9MM before heading to the site.
  • Randall's bike has a health bar.
  • You can ram Randall's bike or run him into objects.

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