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Section 2: He Can't Be Far
Days Gone

Section 2: He Can't Be Far

Follow Deacon and Boozer as they chase down Leon after a comrade's death. Learn how to track enemies, survive ambushes, and make tough choices in this Days Gone walkthrough.

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Follow Deacon and Boozer as they chase down Leon after a comrade's death. Learn how to track enemies, survive ambushes, and make tough choices in this Days Gone walkthrough.

Alright, so you're two years into the apocalypse, and Deacon and Boozer are just cruising through the Oregon wilderness. Things are about to get hairy when they stumble upon a dying comrade, Alvarez, near the Old Pioneer Cemetery. She manages to gasp out that Leon is her attacker before she kicks the bucket. Wouldn't you know it, Leon speeds past on his bike, and that's your cue to give chase, with Boozer right behind you. This isn't just a simple ride; it's a running battle.

Walkthrough
  1. 1
    Chase Leon: Keep an eye out for Molotovs Leon throws your way and dodge them. Stick close to Boozer, who's trading fire with Leon. The chase will take you off-road, so follow Boozer and use the boost to hit three ramps when he does to clear obstacles. Once you're back on the road, Leon bails from his bike and runs off on foot.
  2. 2
    We'll Make It Quick: Leon opens fire on you and Boozer as you pursue him into the forest. Keep following Boozer, duck under a fallen tree, and then activate Survival Vision. This will highlight Leon's footprints, creating a clear dotted trail on your mini-map. After squeezing through a narrow crevice, examine the clue marked by the magnifying glass – you'll feel your controller vibrate as you get close. An apparition of Leon will briefly appear, showing him heading deeper into the woods. Keep following his trail. A cutscene will play out near a makeshift campsite, showing a shootout where you get grazed by a bullet. Leon, out of ammo, flees again.
  3. 3
    Track Leon's Wounds: Follow Boozer and jump over a bloody fence; the blood smear confirms Leon is seriously injured. At the end of the dotted trail, you'll find him bleeding out from a stomach wound. He's defiant about attacking Alvarez, stating he wouldn't waste a bullet to end her suffering. Suddenly, a horde of Swarmers (or Freaks, same thing) appears below the hill. You threaten to return the favor he denied Alvarez, letting the Freaks tear him apart if he doesn't reveal where he stashed Alvarez's loot. He confesses the stash is hidden in the Old Pioneer Cemetery, near where he attacked Alvarez. As promised, you put him down with a bullet to the head.
  4. 4
    Heal Up and Plan: Follow Boozer back to the campsite. You'll find sterilizer and a bandage on the ground – activating Survival Vision makes them stand out. Open your utility wheel, craft a bandage, and use it to heal your bullet wound. Head back to the bikes, only to discover your fuel pump was destroyed by Leon's gunfire. You'll need to cover the bike with foliage to hide it. Boozer suggests heading back to the O'Leary Mountain Safehouse to figure out what to do about the bike, but you're set on finding a fuel pump at the garage at Crazy Willies.
  5. 5
    I Say We Head North: With your bike hidden, ride double with Boozer towards the garage at Crazy Willies. The goal is to get the fuel pump, find the stash, trade it for camp credits to get supplies, and then head north into the unknown. You'll hit a roadblock. Team up with Boozer to shove the Hummer off the road, and you'll be attacked by five Marauders. You'll take down four of them during this skirmish, which also serves as a tutorial for dodging and melee combat – a crucial skill as the game progresses.
  6. 6
    Bad Way To Go Out: With the road cleared, ride double with Boozer. He'll stop before the tunnel at the Little Bear NERO Checkpoint. Notice the gas can on the tow truck – tow trucks and NERO Checkpoints always have one. While fuel isn't an immediate issue here, finding it will become vital later. Take Boozer's shotgun and clear the gloomy tunnel. You also have a 9MM handgun. Use Survival Vision to spot vehicles with loot in their trunks or under their hoods and grab it. The service corridor on the right contains sterilizer and a rag, which you can use to craft another bandage. As you advance, a cutscene triggers, and the foul stench of a Swarmer nest fills the tunnel. Boozer wants to bypass it, but you don't. He remarks on your apparent enjoyment of killing. You grab a Molotov from Boozer's saddlebag to burn the nest.

Storyline Transitions:

  • Chasing Leon → We'll Make It Quick
  • We'll Make It Quick → I Say We Head North
  • I Say We Head North → Bad Way To Go Out

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