Complete the "Afraid Of A Little Competition" mission in Days Gone by retrieving silica from Mazama General Store and clearing the Spruce Lake Ambush Camp.
- 1Call Sarah for details on the requisition form; she will switch to a private channel and thank you for staying.
- 2This triggers the mission to retrieve silica from the Mazama General Store, located southwest of Wizard Island.
- 3Near the store, you will encounter infected crows. You can try to avoid them, but if they attack, use Molotovs to burn out the three nearby nests of the Southern Oregon Crier Infestation. One nest is on the utility pole north of the store, and two are in the dead tree beyond the lumber truck.
- 4If the crows are not a problem, disable the alarm on the car on the northeast side of the store and use a nearby gas can to refuel your bike.
- 5Climb onto the roof of the store and drop through the gap.
- 6Deal with the three Newts inside the store.
- 7Find the silica on a shelf.
- 8Push the truck out of the hole in the wall to escape the store.
- 9Return to Sarah, who will be arguing with Weaver. She will give you another requisition form.
- Infected crows can make the task more challenging. If they attack, Molotovs are effective against their nests. Rolling away from the birds can also help you focus on the Newts.
- The Spruce Lake Ambush Camp is located in the fenced compound adjoining the NERO Checkpoint (a location where you can disable speakers and repair a generator). Clearing this camp can yield a fast travel station.
Spruce Lake Ambush Camp
Approach the camp from the north, stopping near the waterfall about 100 meters short to avoid the sniper on the tower. There are fifteen Marauders in the camp, including the sniper and two armored foes. Infiltrate along the west rock wall, enter through a gap in the fence, and silently eliminate nearby Marauders and the sniper. Sneak south towards the tunnel entry, toss an explosive among the group of Marauders, and retreat to your bike. Ride east to gain high ground east of the site. The explosion may attract a horde of Freaks that will attack the garrison, potentially killing the remaining Marauders. The east high ground provides a good sniping platform if needed.
The bunker is inside the Quonset Hut on the northwest side, where you entered. The map in the bunker reveals the location of the area's Crier nests.
Spruce Lake NERO Checkpoint
This site is inside the ambush camp. If a horde is still active, it's best to return later or operate silently. You need to disable seven speakers: two on each of the two NERO buildings, one on the central light tower, one on the east light tower, and one on the north guard shack. The generator is centrally located and must be repaired. The doors require a fuse found behind the northeast Quonset Hut. Gas cans are on the tow truck and near the northwest Quonset Hut.
We Must Fill The Ark
This is a speech by Colonel Garret about the plague and his plan to found an ark to preserve civilization's knowledge. He urges everyone to look for textbooks, computer files, and similar items.
Take Back What's Mine
Colonel Garret's wall radio announces that Crystal Adkins, sent to a labor camp for prison tattoos, stole jewelry and fled. He wants you to track her down and bring her back. Ride to the mission marker north of Wizard Island, west of the Cascade Lakes Railway Ambush Camp.
A smoke plume indicates her bike broke down. Follow the dotted trail to a spot where an apparition of Crystal shows her searching for something dropped in the snow. Continue to the next marker where an apparition shows her urinating in the snow.
Follow the dotted trail to a nearby ledge. Above is a Marauder camp with a dozen hostiles. Advance carefully, staying concealed to eliminate enemies, starting with the three near your entry point. Many hostiles are armored and require two bolts to kill. Work your way from cover (press the cover button to crouch behind walls or objects) to cover, being aware of a sniper atop the building on the north end. This may develop into a firefight.
After eliminating the Marauders, pry open the building on the north side. Crystal is inside, tied up but defiant. You must take her rings or both her rings and her life. She flees, and you return to the Colonel with the jewelry.
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