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Moves: 5/5
Dead or Alive 6

Moves: 5/5

Master Rig's throws and holds in Dead or Alive 6! This guide breaks down Rig's command list, focusing on his powerful throws and tricky holds to help you dominate the competition.

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Master Rig's throws and holds in Dead or Alive 6! This guide breaks down Rig's command list, focusing on his powerful throws and tricky holds to help you dominate the competition.

Alright, let's dive into Rig's throws and holds in Dead or Alive 6. These are super important for controlling the fight and punishing your opponent when they least expect it. ### Throws Throws are your go-to for breaking through an opponent's guard. If they're blocking too much, a well-timed throw can really mess them up. Rig has some solid options here: * P+K (Punch + Kick): This is your standard throw. It's quick and reliable for catching opponents off guard. You'll want to get comfortable with this one. * Forward, P+K: A forward-moving throw that can close the distance and catch opponents trying to back away. Useful for keeping pressure on. * Back, P+K: This is a command grab that throws your opponent behind you. Great for creating space or setting up for a follow-up attack if they try to recover quickly. * Down, P+K: Rig's unique throw. This one can be tricky to land but often has good follow-up potential. Experiment with it in training mode to see what combos you can get off it. Remember, throws can be teched (escaped) if your opponent reacts in time with the correct throw counter. So, don't just spam them; mix them up with your strikes! ### Holds Holds are defensive maneuvers that let you counter an incoming attack and often turn the tables. Rig's holds can be a bit more situational, but they're powerful when used correctly. * Back + P+K (Hold): This is Rig's basic hold. It can counter mid and high attacks. If successful, you'll often get a chance to follow up with a damaging combo. * Forward + P+K (Hold): This hold is good for countering low attacks. It's a bit riskier but can catch opponents trying to go low on you. * Down + P+K (Hold): Rig's unique hold. This one can counter a variety of attacks, but it's essential to know what kind of attacks it's most effective against. It might be your best bet against certain character strings. Pro Tip: Holds can be tricky to time. The best way to get good at them is to practice in training mode against specific attacks. Try to anticipate when your opponent will strike and input the hold just before they hit you. If you hold too early, you might whiff, and if you hold too late, you'll get hit! Mastering these throws and holds will add a whole new layer to your Rig gameplay. Keep practicing, and you'll be throwing and countering like a pro in no time!

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