Explore diablo ii resurrected Patch 2.4 Assassin skill changes for Martial Arts, Shadow Disciplines, and Traps. Learn about new Assassin builds.
The Assassin class in diablo ii resurrected has seen substantial changes in Patch 2.4, particularly affecting the Martial Arts and Trap skill trees. While Shadow Disciplines remain potent, these other trees are now more viable for new Assassin builds.
Martial Arts Changes:
Martial Arts builds, previously outclassed by Trap builds due to a lack of crowd control and damage, have received significant buffs. Finishers now consume only one charge instead of three, allowing for more frequent use and a full-charge finisher every other attack, making gameplay more dynamic. While perhaps not reaching the heights of top-tier builds like the Blizzard Sorceress or Blessed Hammer Paladin, the Martial Arts Assassin is now far more viable.
- Fist of Fire: Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level.
- Claws of Thunder: Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level.
- Blades of Ice: Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level.
- Tiger Strike: Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level.
- Cobra Strike: Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level.
- Phoenix Strike: Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level.
- Dragon Talon: Now consumes only 1 of each Martial Arts charge when cast and always hits if the Assassin has any Martial Arts charges.
- Dragon Claw: Now consumes only 1 of each Martial Arts charge when cast, always hits if the Assassin has any Martial Arts charges, and damage bonus per level increased from 5% to 15%.
- Dragon Tail: Now consumes only 1 of each Martial Arts charge when cast, always hits if the Assassin has any Martial Arts charges, and damage bonus per level increased from 10% to 20%.
- Dragon Flight: Now consumes only 1 of each Martial Arts charge when cast, guarantees a hit if the Assassin has any Martial Arts charges, has its casting delay removed, and damage bonus per level increased from 25% to 35%.
Shadow Disciplines Changes:
Shadow Disciplines saw fewer changes, as they were already quite potent.
- Fade: Tooltip updated to show physical damage resist reduction.
- Venom: Buff Duration scaling per level changed from 4 seconds to 12 seconds, matching Burst of Speed and Fade.
- Shadow Warrior: Casting Delay reduced from 6 seconds to 0.6 seconds. Casting Delay will no longer share its cooldown with other skills that have Casting Delays. Tooltip updated to display Casting Delay.
- Shadow Master: Casting Delay reduced from 6 seconds to 0.6 seconds. . .
Traps Changes:
Traps, the traditional go-to for Assassins, have undergone significant adjustments. Lightning Sentry remains potent, but fire traps are now more competitive. Synergy bonuses have been rebalanced.
- Shock Web: Removed synergy from Death Sentry skill. Charged Bolt Sentry and Lightning Sentry synergy increased from +11% to +17%. . .
- Charged Bolt Sentry: Removed synergy from Death Sentry skill. Fire Blast and Lightning Sentry synergy increased from +6% to +9%.
- Lightning Sentry: Removed synergy from Death Sentry skill. Shock Web and Charged Bolt Sentry synergy increased from +12% to +18%.
- Fire Blast: Removed synergy from Death Sentry skill. Shock Web, Charged Bolt Sentry, Wake of Fire, Lightning Sentry, and Wake of Inferno Sentry synergy increased from +9% to +11%.
- Wake of Fire: Fire Blast and Wake of Inferno synergy increased from +8% to +10%.
- Wake of Inferno: Removed synergy from Death Sentry. Fire Blast synergy increased.
- The changes to Martial Arts finishers make them much more spammable, encouraging a more aggressive playstyle.
- Fire traps are now a more viable option, but be mindful of fire resistance/immunity in Hell difficulty.
- Death Sentry's primary appeal is its Corpse Explosion, so investing in it is still worthwhile for most trap builds, even though it no longer needs to be maxed for synergy bonuses to other skills.
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