Learn how to earn experience points in Diablo II: Resurrected. Understand EXP penalties, death recovery, and how monster levels affect your gains.
Leveling up in Diablo 2: Resurrected is straightforward: kill monsters, earn EXP. However, the mechanics are more complex than they first appear. In Normal difficulty, this is a simple process. In Nightmare and Hell difficulties, dying incurs an EXP penalty. You'll lose 5% or 10% of the EXP needed to level up, respectively. While repeated deaths can reduce your EXP to the base amount for your current level, you will never lose a level.
When you die, you leave behind a corpse containing your gear. Recovering this corpse without gear is challenging, especially with the same monsters that killed you still present. Dying multiple times leaves multiple corpses. Recovering a corpse regains 75% of the EXP lost to the death penalty. If recovery is impossible, saving and exiting to start a new game will place your corpse near town spawn. This forfeits lost EXP but can prevent further deaths.
Your character's level relative to the enemy's level significantly impacts EXP earned. Staying within five levels of an enemy grants 100% EXP. As this level gap widens, EXP earned decreases. Below Lv25, this is variable. A 8-level gap yields about 40% EXP, and a 10-level gap yields only 5%.
Monster Level (mLv) often correlates with Area Level (aLv), influencing Item Level (iLv) and potential item mods. For leveling, focus on the effects of level differences on EXP. If foes aren't providing enough EXP, it's time to move to a new area. Killing high-level monsters, such as those in the Chaos Sanctuary, is the most effective way to earn EXP due to the character level versus monster level mechanic.
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