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Part 3
Doom (2016)

Part 3

Learn enemy weaknesses, equipment uses, and weapon upgrade token acquisition in Doom (2016) Part 3.

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Learn enemy weaknesses, equipment uses, and weapon upgrade token acquisition in Doom (2016) Part 3.

Enemy Weaknesses:

  • Pinky: The backside is their weakness. A single point-blank Super Shotgun blast to the base of the tail will usually kill it. Two such shots will definitely kill it, but the Pinky often starts moving before a second shot can be landed.
  • Mancubi and Cyber-Mancubi: These demons shoot damaging fireballs. Cyber-Mancubi are more annoying as their shots leave a toxic (green) residue that must be avoided and lasts only a few seconds. The visible patch on the sternum (center of the chest) is a weak point.
  • Hell Barons: These are similar to Hell Knights but can shoot missiles and have horns. They can be taken down by 2 Gauss Cannon / Siege Mode shots.

Equipment:

Most players primarily use the Frag Grenade due to its effectiveness, early availability, and ease of use. The Siphon Grenade is harder to aim and less damaging, making it less popular. The Hologram (Decoy) has potential but may require specific situational use.

  • Frag Grenades: Recommended for their good radius and damage. Beginners may under-use them. They take a long time to regenerate until the first Praetor Suit Equipment Upgrade is obtained.
  • Siphon Grenades: These pull energy from demons within their radius and transfer it to you, but the amount is not substantial enough to be widely used.
  • Hologram (Decoy): Seems like a good idea but may require specific tactical placement.

Level Overview:

The following table details the availability of Elite Guards, Argent Cells, Rune Drones, Secrets, and Data Logs across missions in Doom (2016).

MissionSubtitleElite GuardsArgent CellsRune DronesSecretsData Logs
Mission 1: The UACRip and Tear101032
Mission 2: Resource OperationsKnow Your Enemy311082
Mission 3: FoundryMeltdown311063
Mission 4: Argent FacilityBeginning of the End412254
Mission 5: Argent Energy TowerArgent Tower321274
Mission 6: Kadingir SanctumInto the Fire411267
Mission 7: Argent Facility (Destroyed)Hell on Mars411265
Mission 8: Advanced Resource ComplexA Brighter Tomorrow3212104
Mission 9: Lazarus LabsLazarus411295
Mission 10: Titan's RealmTitan's Realm211064
Mission 11: The NecropolisThe Crucible211033
Mission 12: VEGA Central ProcessingI am VEGA300054
Mission 13: Argent D'NurThe Well000050

Weapon Upgrade Tokens:

Weapon Upgrade Tokens are spent to improve your weapons. All weapon mods require 18 Upgrade Points, except for the Super Shotgun and Pistol, which require 9 points each. This totals 126 points for all mods.

WeaponUpgradesUpgrade Points Required For All Mods
Assault RifleTactical Scope, Mini Missiles18
Combat ShotgunCharged Shot, Explosive Shot18
Plasma RifleHeat Blast, Stun Gun18
Chain GunGatling Revolver, Mobile Turret18
Gauss CannonPrecision Bolt, Siege Mode18
Rocket LauncherLock-On, Remote Detonation18
Super Shotgun-9
Pistol-9
Total-126

You earn Weapon Upgrade Tokens through Exploration Challenges, Combat Bonus, Bosses, and Mission completion. Completing all missions with 100% exploration and combat challenges should yield 142 tokens, resulting in 16 extra points. Earning 100% on a single playthrough without mission replay or dying is logistically difficult.

MissionExploration ChallengesCombat BonusBossesTotalCumulative
1: The UAC200022
2: Resource Operations230057
3: Foundry23501017
4: Argent Facility23501027
5: Argent Energy Tower23501037
6: Kadingir Sanctum23501047
7: Argent Facility (Destroyed)23501057
8: Advanced Resource Complex23501067
9: Lazarus Labs235261885
10: Titan's Realm235001095
11: The Necropolis2350616111
12: VEGA Central Processing2355015126
13: Argent D'Nur2350616142

Checkpoints:

Checkpoints (a save point in the game) save your ammo, health, and armor levels, as well as the locations of pickups of the same nature. Secrets, Argent Cells, and Elite Guards are saved immediately without needing a checkpoint (an auto-save point you restart from on death). However, Argent Cells have a side effect where they fill up power upgrades, which is only saved if you find a checkpoint afterward. This is particularly relevant in Mission 7.

Checkpoints, in Summary:

Things that are captured immediately:

  • Secrets, Argent C

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