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Part 8
Doom (2016)

Part 8

Master Doom (2016) Part 8 with our comprehensive walkthrough, covering outdoor fights, secret collectibles, and the Foundry Meltdown mission.

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Master Doom (2016) Part 8 with our comprehensive walkthrough, covering outdoor fights, secret collectibles, and the Foundry Meltdown mission.

Walkthrough
  1. 1
    Navigate through a keycard door and open the Airlock from the control room. Grab the Assault Rifle if you missed it.
  2. 2
    Enter the Airlock and cycle it to reach the outdoor area.
  3. 3
    Mission 2: Fight 2.7: Outdoor Fight: Engage in a large battle primarily on the lower level, featuring Possessed Soldiers and Imps. Use Heat Blast, the Chainsaw on Possessed Security, and a Berserk Powerup for efficiency.
  4. 4
    Mission 2: Accessing the Secret after the Outdoor Fight: Follow an uphill path to the second floor. Jump onto a bloody crate, then a duct. Follow the duct, turn right, and jump onto a higher duct. Continue along this duct, looking for a yellow landing to the right. Jump onto the landing, then to a rooftop. Walk across the roof to an alcove (turn left over a pipe, then right into a duct) to find SECRET 2.6 and COLLECTIBLE 2.1: "Doom Marine Model, Doomguy".
  5. 5
    Return to the rooftop and look left for a hatch to drop into the control room with the waypoint.
  6. 6
    Mission 2: Realigning the Communication Satellites: Use a corpse's handprint to start the realignment process.
  7. 7
    Follow waypoints down an elevator to a small fight.
  8. 8
    Mission 2: Mini Fight 2.8: Imps after Aligning the Bridge: Defeat 3 Imps that climb up, plus one on the bridge.
  9. 9
    Mission 2: Crossing the bridge: Jump across the bridge. Turn right and jump towards a green light strip. Take the platform back toward the building, where you'll find a suit of armor.
  10. 10
    An automatic door opens, revealing 2 Possessed Soldiers and 1 Possessed Security. Use a grenade or the Chainsaw on the shielded enemy.
  11. 11
    CHECKPOINT.
  12. 12
    Mission 2: Mini Fight 2.9: VEGA Terminal Entrance: Defeat 1 Possessed Security and 2 Possessed Soldiers using grenades, Heat Blast, or the Chainsaw.
  13. 13
    Mission 2: Fight 2.10: Entranceway / Control Room Area: Fight three Imps and some Possessed enemies in the entrance hallway. A door to the right leads to a Munitions Crate, an Assault Rifle, and CODEX ENTRY "Monsters / Possessed Security". Use the control console screen to open the next door.
  14. 14
    Mission 2: Fight 2.11: VEGA Hallway: As the door opens, a Possessed Soldier will attack. Engage many Possessed, 3 Possessed Soldiers, and 1 Possessed Security. A hall to the left may be guarded by the Possessed Security and contains ELITE GUARD 2.3 and a Munitions Crate. An Imp spawns after climbing.
  15. 15
    Mission 2: VEGA Console area: In this semicircular area, climb crates on the left and jump to find SECRET 2.4 and COLLECTIBLE 2.2: "Heavy Assault Rifle Model, Bronzeguy". Enter the central room for a cutscene. Direct Argent Energy towards your Health.
  16. 16
    Mission 3: Foundry "Meltdown": This mission requires destroying 4 Gore Nests. Nests 1 and 2 can be destroyed anytime. Nest 3 requires a Yellow Keycard, and Nest 4 requires a Blue Keycard (which itself requires a Yellow Keycard).
  17. 17
    Gore Nest Locations: Nest 1 is behind the Field Drone. Nest 2 is on a damaged platform in the main area. Nest 3 is in a side-foundry (Yellow Keycard required). Nest 4 is in a locker room area (Blue Keycard required). The Main Foundry Area has molten metal floors and platform-walkways.
  18. 18
    Combat Challenges Notes: Tips are provided for "Three Possessed, One Barrel", "Curb Stomp" (easier at Gore Nest 2, Hell Razers don't count), and "Quite the Collector".
  19. 19
    Mission 3: Mini Fight 3.1: Small Initial Gang: Exit into the Main Foundry Area and jump left over a gap. A fight may spawn here. Across a bridge to the right, a Possessed Soldier can be Death-From-Above Glory Killed for the "Curb Stomp" challenge, and many possessed can be killed with one barrel for Combat Challenge #1.
  20. 20
    Mission 3: Gore Nest 1 (Ante-Room): Go back through the door to find FIELD DRONE 3.1 and CODEX ENTRY "Environments / Foundry".
  21. 21
    Mission 3: Gore Nest 1: Mini Fight 3.2: Side-Foundry: Continue back past firey doors to a control console. Observe a replay to locate the Yellow Keycard Guard. Two passages are available: the entrance on the right, and a left passage containing the keycard. The catwalk in the left passage is broken, with a deceased guard visible on the other side.
Tips
  • Use Heat Blast and the Chainsaw strategically during the Outdoor Fight.
  • Utilize the Berserk Powerup to quickly clear out remaining enemies.
  • When crossing the bridge, be aware of the automatic door ambush and use grenades or the Chainsaw effectively.
  • The Chainsaw is particularly useful against shielded enemies.
  • Explore the left hallway in the VEGA Hallway for Elite Guard 2.3 and a Munitions Crate.
  • Prioritize directing Argent Energy towards Health during the VEGA Console cutscene.
  • For combat challenges, note the specific locations and enemy types mentioned.
  • SECRET 2.6
  • COLLECTIBLE 2.1: "Doom Marine Model, Doomguy"
  • SECRET 2.4
  • COLLECTIBLE 2.2: "Heavy Assault Rifle Model, Bronzeguy"
  • ELITE GUARD 2.3
  • CODEX ENTRY "Monsters / Possessed Security"
  • CODEX ENTRY "Environments / Foundry"
  • Access to Yellow and Blue Keycards for Gore Nests.

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