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Part 7
Doom (2016)

Part 7

Follow our comprehensive guide to conquer Part 7 of Doom (2016), including detailed steps for fights, finding secrets, and obtaining key items like the Yellow Keycard.

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Follow our comprehensive guide to conquer Part 7 of Doom (2016), including detailed steps for fights, finding secrets, and obtaining key items like the Yellow Keycard.

Walkthrough
  1. 1
    Quickly kill Imps and Possessed, using them for challenges like "Variety is the Spice of Death I" or "Twofer" with Explosive Shot.
  2. 2
    You cannot open the hatch due to "Low Power." Open a door to face The Possessed, then an Imp at the top of stairs.
  3. 3
    Interact with a screen to "Reset Power," triggering a cut-scene with an Olivia Pierce recording.
  4. 4
    From the top of the stairs, find a platform with a blood smear on the back wall. Climb through ducts to find SECRET 2.1 and a suit of armor.
  5. 5
    Return to the bottom of the stairs and find the Auto-Map.
  6. 6
    Proceed to the waypoint and open the Maintenance Bay Door.
  7. 7
    Mission 2: Mini Fight 2.2: Engage Possessed and 3 Imps in a catwalk area. Jump over the left railing onto a platform above.
  8. 8
    Find and pull the Lever. Jump back down, dealing with spawning Imps.
  9. 9
    Locate SECRET 2.8, CLASSIC MAP 2.1 "Doom - Hangar," up a small staircase with Health and Shotgun ammo.
  10. 10
    Open the door with the waypoint to encounter the Possessed Engineer. Defeat him to clear out background Possessed.
  11. 11
    A battle awaits after opening the next door.
  12. 12
    Mission 2: Fight 2.3: In a U-shaped catwalk area, use Grenades, Barrels, and Possessed Engineers strategically.
  13. 13
    After the fight, find CODEX ENTRY "Environments / Resource Operations" and a door.
  14. 14
    To access goodies, interact with a screen on the left of the control console to "???", stopping central elevators. Climb them and enter the second story for health, armor, and shotgun ammo.
  15. 15
    Regardless of the path, you'll reach a locker room with Shotgun Ammo, the Chainsaw, and a Health Station.
  16. 16
    Mission 2: Fight 2.4: Navigate a long hallway fight in the Industrial Train Depot, with a side-corridor at the end. Use barrels, grenades, or the chainsaw.
  17. 17
    ??? CHECKPOINT.
  18. 18
    Mission 2: Getting the yellow keycard: Cross train tracks to find a gas canister. Turn left and go through an elevator hatch.
  19. 19
    On the upper level, find and take a large armor. Proceed forward; a train is on the left, and a Security Station is on the right.
  20. 20
    Drop down and eliminate The Possesseds.
  21. 21
    Mission 2: Mini Fight 2.5: In front of the Security Station, defeat 4 The Possesseds. Load up on health and armor.
  22. 22
    Proceed down the hall to a developed outdoor area.
  23. 23
    CHECKPOINT.
  24. 24
    Mission 2: Fight 2.6: Before destroying the Gore Nest, eliminate 6 The Possesseds, possibly using Glory Kills. Use the pistol to conserve ammo.
  25. 25
    After destroying the Gore Nest, fight numerous Imps and Possessed Soldiers. Move constantly, shoot barrels, and utilize the two supply caches. The chainsaw is useful for ammo.
  26. 26
    Mission 2: Getting the yellow keycard (continued): On the lower level, call the Elevator and watch a cut-scene. Enter the elevator and press the button.
  27. 27
    On a catwalk, find health, FIELD DRONE 2.1, shotgun ammo, and the Yellow Keycard guard's corpse. Wait to use the field drone until you have the Plasma Rifle. Take the Yellow Keycard.
  28. 28
    Go through the hatch and drop into the Industrial Train Depot, near a Yellow Keycard Door.
  29. 29
    Optionally, enter the control-room area through the yellow door to find the ASSAULT RIFLE. Return to the Industrial Train Depot for secrets.
  30. 30
    Retrace steps to the Security Station, now accessible. Take supplies and interact with a terminal to unlock doors.
  31. 31
    Continue retracing steps. Open a Hatch on the floor in the hallway to drop down for SECRET 2.2. Find The Possesseds, 2 Imps, ELITE GUARD 2.1, and a PLASMA RIFLE (SECRET 2.3). Kick open a Grate to exit.
  32. 32
    This drops you into the vacant Developed Outdoor area, with potential health re-spawn.
  33. 33
    Retrace steps by pressing the Call Elevator button on the lower level. Find the Field Drone; use it for the Heat Blast modification for the Plasma Gun.
  34. 34
    Turn right into a door unlocked by the Security Station access. This is SECRET 2.5. Follow blood to a duct, crouch, and go through to a steamy room for SECRET 2.7, ELITE GUARD 2.2, armor, and health.
  35. 35
    Exit the room to the Industrial Train Depot.
  36. 36
    Go through the Yellow.

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