A detailed grid map of the Dragon Quest II overworld, showing each 16x16 square and indicating monster territories for strategic gameplay.
This is a grid map of the overworld in Dragon Quest II. Each grid square is composed of 256 smaller squares arranged in a 16x16 pattern, some of which may be inaccessible terrain like mountains. This map also serves as the monster territory map; refer to the 'Chance to Encounter/Monster Density' section for more details on monster distribution.
The following grid coordinates indicate specific locations or features:
- B2: SkT (Skeletor Town)
- B7: LkC (Lake Cave)
- B12: Cnk (Chink)
- B16: WsC (West Cave)
- C11: GwG (Gale of Wind Shrine)
- C15: MNS (Mausoleum of the Sun)
- D2: RpS (Rope Shop)
- D5: Ttg (Tantegel)
- D7: QgC (Queen's Castle)
- E3: Rpp (Rope)
- E5: DlC (Dragon Lord's Castle)
- E12: Lfw (Lava Field)
- E15: Mdh (Maddening Cave)
- F2: DrH (Dragon Head)
- F6: HSa (Hargon's Castle)
- G9: Mhn (Monsters' Home)
- H6: Lgh (Light Island)
- H8: Mbk (Monster's Back)
- H11: RaM (Rampart of the Moon)
- H16: MSS (Moon Shrine)
- I6: MbS (Monster's Belly)
- I10: PoW (Palace of Winds)
- I14: SoR (Shrine of Resurrection)
- J15: Dkd (Dark King)
- K3: BSh (Brave Shaman)
- K6: ToM (Tower of the Moon)
- K10: RdS (Red Sea)
- L8: HrC (Hargon's Castle)
- L13: SCv (Shrine of the Sea)
- M9: CRd (Cave of Red)
- N4: Brn (Brown Cave)
- N9: CRd (Cave of Red)
- N10: CRS (Cave of Red Sea)
- O11: Brw (Brown)
- O13: Ygs (Yggdrasil)
- O15: FTp (Fairy's Pond)
- P16: ZhS (Zoma's Shrine)
- P17: Zhn (Zoma's Shrine)
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