A comprehensive review of Eternal Strands, focusing on its 'Air Body' mechanics, gameplay, and overall design. Discover what makes this game a solid starting point for developers.
This guide covers the 'Air Body' section of Eternal Strands, detailing its gameplay mechanics, combat, crafting, and boss fights. It analyzes the game's strengths and weaknesses, comparing it to titles like Monster Hunter and Shadow of the Colossus.
Walkthrough
- 1The game is a gear grinder with extraction elements, featuring expeditions from a base camp to open-ended areas.
- 2Players fight monsters, collect crafting materials, and pursue story objectives.
- 3Combat involves chipping away at spongy health bars, with an elemental damage system for freezing and burning.
- 4Crafting recipes are unspecific, allowing for material substitutions.
- 5Giant monster fights are a highlight, requiring players to crawl on them and attack weak points, similar to Shadow of the Colossus but on a smaller scale.
- 6Killing giant monsters once unlocks a new spell, and killing them again in a specific way upgrades it.
- 7The game's structure is compared to a simplified Monster Hunter.
- 8The second half of the game features repetitive story quests that involve returning to previously visited areas.
Tips
- Focus on exploring and collecting materials without excessive grinding due to flexible crafting recipes.
- Appreciate the unique combination of gameplay elements for a debut studio.
- The early game offers more exploration and discovery than the later stages.
- Consider the game a solid foundation, akin to Picasso's early realistic work, demonstrating the developers' understanding of game design principles.
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