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Cavern - South (2)
Eternal Strands

Cavern - South (2)

Yahtzee Croshaw reviews Eternal Strands, a gear grinder with extraction elements and giant monster fights, comparing it to Monster Hunter and Shadow of the Colossus.

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Yahtzee Croshaw reviews Eternal Strands, a gear grinder with extraction elements and giant monster fights, comparing it to Monster Hunter and Shadow of the Colossus.

Walkthrough
  1. 1
    The game is a gear grinder with extraction elements. Players mount expeditions from a base camp to fight monsters, collect crafting materials, and pursue story objectives.
  2. 2
    Combat is standard, with enemies having spongy health bars. An elemental damage system allows for freezing and burning, but freezing enemies is often the most effective strategy.
  3. 3
    Crafting recipes are unspecific, allowing players to substitute materials, which reduces the pressure to grind for exact items.
  4. 4
    Giant monster fights are a highlight, described as similar to "crawl around a big bastard's armpits, knifing his sensitive areas" from Shadow of the Colossus, but more accessible. These fights are used to learn and upgrade spells.
  5. 5
    The game is compared to a "Fisher-Price Monster Hunter" or a theme park version, offering large-scale fights without the lengthy commitment of the latter.
  6. 6
    The first half of the game focuses on exploration and discovery, while the second half involves repetitive quests in previously visited areas.
Tips
  • Focus on exploring and collecting materials, as crafting recipes are flexible.
  • Utilize the elemental damage system, particularly freezing, to make combat more manageable.
  • Appreciate the giant monster fights as a core and well-implemented mechanic.
  • The game is a good demonstration of fundamental game design principles, akin to Picasso's early realistic work.

The game is considered a very solid starting point for the developers, demonstrating their understanding of game design principles. The primary reward is learning new spells from giant monsters and upgrading them through subsequent encounters.

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