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BOSS: Count Waltz, Calamity Wilhm
Eternal Strands

BOSS: Count Waltz, Calamity Wilhm

Master the Count Waltz and Calamity Wilhm boss fight in Eternal Strands! Learn their weaknesses, best strategies, and essential tips to secure victory and valuable rewards.

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Master the Count Waltz and Calamity Wilhm boss fight in Eternal Strands! Learn their weaknesses, best strategies, and essential tips to secure victory and valuable rewards.

Stats / Weaknesses:

  • Count Waltz HP: 589,590
  • Calamity Wilhm HP: 77,230
  • Recommended Level: 43

Phases:

  1. Phase 1: Defeat Calamity Wilhm.
  2. Phase 2: Defeat Count Waltz.

Strategy:

  • Count Waltz hits hard, so keep an eye on your HP. His Aure Dominium can deal around 1900 damage unblocked, and Volcano Cuncussio is a rapid multi-hit attack.
  • Apocalypse Fall is his most dangerous move, hitting for about 4500 damage in a straight line. Block this at all costs, especially since he can target distant characters like Viola.
  • He also likes to get behind you for quick melee combos that can hit 5-6 times, each dealing around 1000 damage. Keep Flower Extracts and Diamond Clovers handy, and have Viola use Heal Arrow.
  • Priority Target: Calamity Wilhm. This dragon is strong but slow and predictable. Take him down in about two turns to focus solely on Count Waltz.
  • Viola's Role: Healing and Ranged Support. Keep Viola at a distance. She should be using Heal Arrow to keep the party's HP up and Night Arrow (a dark version of Heal Arrow) when you need to move away. She can also chip in damage with her bow or other Special Attacks from afar.
  • Melee DPS: Jazz and Allegretto. These two are your heavy hitters. Get them up close to Count Waltz to deal damage. Jazz's Heat Blade and Geo Blade are great, and a Harmony Chain involving Allegretto's Starlight Blast and Sun Slash is devastating.
  • Don't be afraid to use items and spells to stay alive; Count Waltz can be a bit cheap with his attacks.
  • Rewards: Demon Mask, Jokulsnaut, Vanquisher.
  • Post-Fight: You'll reach Party Level 5, unlocking Special Attacks as counterattacks and extending Harmony Chains to three hits. Your movement speed also increases.

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