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Birth of a Hero
Fable II

Birth of a Hero

Begin your epic adventure in Fable II! This guide covers the 'Birth of a Hero' quest, from leaving the gypsy camp to activating your first Cullis Gate.

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Begin your epic adventure in Fable II! This guide covers the 'Birth of a Hero' quest, from leaving the gypsy camp to activating your first Cullis Gate.

Alright, so you've just woken up and you're ready to start your life as a hero in Fable II. First things first, head into the gypsy camp and grab any items you stashed in your chest. Once you've got your gear sorted, find Theresa near the camp entrance – she's the one who'll kick off your main quest.

Your first real task is to head out of the gypsy camp and make your way to the island in the middle of Bower Lake. Once you get there, look around behind the tomb entrance; you should find a silver key. Grab that, then use the seal on the door to get inside.

Inside, you'll need to jump down a hole into the water. Keep moving forward until you reach a room with some giant beetles. Take 'em out, and keep an eye out for another silver key tucked away in a small alcove on the left.

Continue following the path, dealing with more beetles. Eventually, you'll come to a room with a flit switch – that floating orb thing. Before you use it, check out a second door off to the left. Inside, there's a chest waiting for you. Now, go back to the flit switch. When it turns yellow, shoot it to open the door ahead.

You'll enter a flooded area. You can explore a bit here; there are a couple of small patches of land with dead bodies you can loot for letters. When you're ready, swim across to the land on the opposite side, go up the ramp, and jump down onto the bridge.

Keep following the path until you reach a room with a big circle on the ground and four torches. A flit switch will pop up when you stand in the center. But wait! Before you use it, look back towards where you came in – there's another cave to the right. Head down there, clear out the beetles, and you'll find a couple of treasure chests and some bookshelves to plunder. Once you're done, head back to the room with the flit switch.

Now, stand on the raised circle in the middle of the room. You'll need to shoot the flit switch when it's yellow, then melee it when it turns blue, and finally shoot it again when it goes yellow to open the door. Follow this path into a large chamber and step into the glowing beam of light for a cut-scene.

After the scene, you'll see a glowing red orb. The game will tell you you need a will ability. Open your menu, go to Abilities, select Will, and choose an ability like Shock or Inferno. Head back into the game and use your new skill on the red flit switch to activate a Cullis Gate.

With the Cullis Gate powered up, just walk into it to teleport to your next destination!

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