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The Spire
Fable II

The Spire

Navigate the treacherous Spire in Fable II with our comprehensive walkthrough. Discover objectives, choices, and rewards for this critical campaign mission.

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Navigate the treacherous Spire in Fable II with our comprehensive walkthrough. Discover objectives, choices, and rewards for this critical campaign mission.

Walkthrough
  1. 1
    Meet Hammer at the docks.
  2. 2
    Look for a gargoyle on the cliff face above and to the right as you walk down the ramp.
  3. 3
    Find a silver key behind crates on the beach to the right.
  4. 4
    Talk to the ship captain and agree to start the quest. Your armour, weapons, and dog will be taken care of by Hammer.
  5. 5
    Watch the story scene with the pirate.
  6. 6
    When you regain control, you will be inside The Spire. Follow the guards and the crowd towards the light.
  7. 7
    After another story scene, you will awaken and be informed by a guard.
  8. 8
    Head out of your initial room, through the opposite door, and follow the path to the prison area.
  9. 9
    Find Bob and follow him to Garth.
  10. 10
    Head through the opened door and up the stairs to the right.
  11. 11
    Follow the hallway to the end to enter the commandant’s room.
  12. 12
    Walk close to the commandant to trigger a scene. Obey his commands using the appropriate expression to avoid losing experience.
  13. 13
    Week 38: You will be tasked with guarding prisoners. You have 3 minutes to decide whether to feed them (+30 good morality per prisoner, lose unused experience) or let them starve (+30 evil morality per prisoner).
  14. 14
    Week 137 (Scene is in Week 138): Report to the commandant. After a brief scene, he will give you a sword. You can choose to attack the commandant (+10 good morality, lose experience) or kill the other guard (+50 evil morality).
Tips
  • A gargoyle is located above and to the right of the ramp to the beach.
  • A silver key can be found behind crates on the right side of the beach.
  • Obeying the commandant is necessary to avoid losing experience.
  • Feeding prisoners grants good morality, while starving them grants evil morality.
  • Attacking the commandant or guards can yield morality points but may cost experience.
  • Morality points (good or evil based on choices).
  • Experience (can be lost based on choices).
  • A sword is given by the commandant in Week 138.

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