Your Fable II walkthrough for The Crucible! Learn how to prepare, survive the waves of enemies across eight floors, and earn the best rewards.
Alright, so you're ready to tackle The Crucible in Fable II? Just like that Oakfield quest, you'll need to build up your renown first. Go ahead and jump into some of those new side-missions popping up until you've got the reputation the game wants. Once that's done, head back to Westcliff.
Make your way through the wooden gate and up the big stone stairs to that imposing building. Chat with the guy waiting outside the door, and then it's time to head inside the Crucible itself.
Before the real action starts, you'll be hanging out in the staging area with other challengers. It's a good idea to grab some potions from the trader here and maybe snag some weapon upgrades if your Gold allows. When you feel prepped, get close to the door to kick off a conversation, then head up the stairs to begin the Crucible.
The Crucible is basically eight floors packed with different baddies. Your goal is to clear each floor to move on. Good news: after the third and sixth floors, you'll get a chance to restock potions and supplies from traders. Now, here's the kicker: each floor has a target clear time. Nail it, and you'll get a 'perfect round.' Rack up enough perfect rounds, and you'll snag some sweet bonus rewards when you finally finish the whole thing.
First Floor
Target time: 1:45
This first floor throws waves of beetles at you. They start off with fewer enemies, but the numbers ramp up with each wave. Honestly, this should be a pretty easy one to get a perfect round on. Just blast through them however you like.
Second Floor
Target time: 1:50
Okay, this room's got a big rectangular spike trap right in the middle, and two blue pressure pads, one at each end. Step on either pad, and BAM! The spikes activate. You'll be fighting three waves of Hobbes here – a mix of melee and ranged types. You *can* try to lure the Hobbes onto the spike traps for some extra damage, but it's tricky. If you're really gunning for that target time, you're probably better off just fighting them head-on the old-fashioned way.
Third Floor
Target time: 2:25
More Hobbes are coming your way on this floor, but this time they've brought friends: magic-users who can summon zombie hobbes and those nasty suicide bomber types. The room is also bigger and has a large, circular hole in the center. To make things a bit easier, try to fight most of the hobbes near the edge of the hole. A quick shove off the side can take them out fast! Then, you can mop up any stragglers. Just be super careful with those suicide bomber hobbes – get a hit in on them quickly before they get too close!
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