Player suggestions for Gran Turismo 2, including ideas for sponsors, garage capacity, car classes, and more.
Walkthrough
- 1Address spelling errors in the game, though some consider this trivial compared to other issues.
- 2Implement incentives for achieving pole position in qualifying and for beating race records during races.
- 3Improve the replay system, which is currently seen as an "overkill" feature that is visually unappealing and repetitive.
- 4Make sponsors earnable through gameplay achievements, such as winning a certain percentage of races or completing specific game sections (e.g., finishing the GT Pacific championship for new sponsors), rather than being developer-placed on specific cars.
- 5Increase the variety of paint schemes, with at least two exclusive schemes per car, to avoid player frustration like spending $8 million credits on an Impreza with a "crappy" paint scheme.
- 6Increase the garage capacity beyond 100 cars, or allow players to pay a fee to expand it.
- 7Enforce car class restrictions to prevent overpowered cars like the Escudo from dominating inappropriate race classes, or revert to a system similar to Gran Turismo 1's race-mode and normal-mode distinction, requiring more credit expenditure.
- 8Consider implementing a betting system to increase jackpot chances and potential winnings.
- 9Revise Endurance races to offer one special, non-purchasable prize car and reduce laps to 10-20.
- 10Rework the jackpot system to reward racers who reach the finish line first within a limited time.
- 11Add an in-car view, as it was omitted in Gran Turismo 2 and is present in other racing games.
- 12Record race records, rather than relying solely on time trials.
- 13Remove random ordering of prize cars and offer only one prize car per individual race.
- 14Implement a save option after each race when using a 5-race prize structure (like GT300 style) to accommodate players with limited playtime.
- 15Allow players to hire a professional mechanic as an "advisor" for full modifications.
- 16Introduce a Used Car Center specializing in fully tuned cars.
- 17Consolidate tuning centers and clearly indicate which parts, like Bore & Stroke, cannot be purchased to prevent player frustration.
- 18Establish a Main Used Car Centre selling a wide variety of European, Japanese, US, Korean, and Malaysian cars from all manufacturers.
- 19Increase the number of computer opponents (e.g., from 6 to 10) or raise the game's difficulty, which is perceived as simpler than Gran Turismo 1.
- 20Introduce more challenging tracks that require significant learning and practice to master.
- 21Investigate the availability of the exclusive McLaren F1, as some players have not encountered it despite acquiring many other cars.
- 22Address glitches such as computer-controlled cars suddenly stopping during races, particularly in endurance events like Seattle/Apricot Hill (observed in the Japanese version).
- 23Clarify if completing license tests with gold medals contributes to the overall game completion percentage.
- 24Consider implementing a system to track cars using a database, allowing sorting by drivetrain and other attributes.
Tips
- Players have noted that the disappearing cars in the machine test might not occur in all versions of Gran Turismo 2.
- Focus on completing license tests only if aiming for a Super License, as they may not be essential for overall game progression for some players.
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