Skip to content
Part 27
Half-Life 2

Part 27

Complete Half-Life 2 Part 27 walkthrough covering objectives, enemy encounters, and strategies for navigating Combine strongholds.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Half-Life 2 Part 27 walkthrough covering objectives, enemy encounters, and strategies for navigating Combine strongholds.

Walkthrough
  1. 1
    Exit the courtyard and use a mine on the Combine soldiers (POS) in the red shed.
  2. 2
    Locate the exit point (EP) to building #1.
  3. 3
    Hold position at the exit point (EP) and let the strider (walker) and its drones pass.
  4. 4
    From the exit point (EP), look to your 10:00. To the left of the fence is a tall glass wall leading to a storefront.
  5. 5
    Grab a mine dropped by the drones and send it towards the mid-left end of the glass panels to destroy an explosive barrel (EB) and potentially two Combine soldiers (MGTs) inside the store.
  6. 6
    Locate the exit point (EP) to building #2, a couple of floors up.
  7. 7
    Ignore the white French doors and continue right along the highway to the doors at the end.
  8. 8
    Three Combine soldiers (POS) will likely advance from the left doorway. If possible, face the doorway before they emerge and use your shotgun (SG) and rapid-fire (RT) to eliminate them as they appear.
  9. 9
    If only one Combine soldier (POS) appears, rush through the kitchenette to catch the remaining two in the next room.
  10. 10
    Use the room's entrance as cover (press the cover button to crouch behind walls or objects) from the two Combine soldiers (POS). Once clear, position your team in the room.
  11. 11
    Shoulder your gravity gun (CB) and enter the next room with the blown-out floor. Use the gravity gun (CB) on the two Combine soldiers (POS) outside.
  12. 12
    Ensure the floor below is clear of Combine soldiers (MGTs) before dropping through. Use your weapon (WD) if needed.
  13. 13
    Grab the mine outside the store and continue toward the barrier.
  14. 14
    Pass by the next storefront. At the third storefront, send a mine at the Combine soldiers (POS) exiting the barrier.
  15. 15
    Enter the third store through the leading glass panel. Switch to your pulse rifle (PR) and shoot through the far right glass panel.
  16. 16
    Sprint along the hole in the street to the next building. Locate the exit point (EP) near the explosive barrel (EB) and enter building #3.
  17. 17
    Switch to your shotgun (SG) and rapid-fire (RT)/shotgun (SG) the two Combine soldiers (POS) in the first room, one low and one high on the floor above.
  18. 18
    Run to and grab the mine, then run to the foyer and send it towards the Combine soldiers (POS) on the stairwell.
  19. 19
    Grab the second mine before it hits the floor and drop it. Climb the stairs and drop through the hole in the floor.
  20. 20
    Move to the experience point (XP), pull out your revolver, zoom, and headshot (a shot that lands on the enemy's head, usually an instant kill) the Combine soldier (POS) on top of the building across the street (it will likely take two rounds).
  21. 21
    Grab the mine you dropped in the foyer, exit the building, and send it to the two closest Combine soldiers (POS) on the barrier.
  22. 22
    Pulse rifle (PR) any survivors, run to and climb up, open the barrier, use your weapon (WD), and gain access to the third-floor exit point (EP) to building #4 at the top of the fire escape.
  23. 23
    Enter the third-floor highway (Hlwy), go straight to the opposite wall to the left of door #1, turn right to face along the wall toward door #2, and hold position for the Combine soldier (POS) in that room.
  24. 24
    Rapid-fire (RT)/shotgun (SG) it, then the Combine soldier (POS) from door #1. Look for supplies.
  25. 25
    Have your team follow you into the stairwell; there are six exit points (EPs) in the second-floor highway (Hlwy) below and five Combine soldiers (POS) within.
  26. 26
    Reposition your team behind you and throw a grenade (G) into room #1 (file cabinets). Switch to your shotgun (SG) in case the Combine soldier (BG) survives and charges out.
  27. 27
    If not, quick-save (QS) to a good game (GG), grab a file cabinet to use as a shield, and creep out into the second-floor highway (Hlwy) to face the opposite end.
  28. 28
    Switch to your pulse rifle (PR) and single-tap heads that appear over the cabinet. Slowly make your way to the end, ensuring no Combine soldiers (BG) remain.
  29. 29
    Pull out your revolver, creep down the stairs, and send one to two rounds into the Combine soldier (POS) hiding behind cardboard boxes on the mid-platform stairs.
  30. 30
    Shoulder your pulse rifle (PR), creep forward and down to the first floor, and take out the Combine soldier (POS) #2.
  31. 31
    Position your team at the end of the highway (Hlwy), shoulder your submachine gun (SMG), and advance along the right side of the highway (Hlwy).
  32. 32
    Move to the side of the file cabinets, then retreat about 10 feet. Send one HE grenade (HEG) down the highway (Hlwy) to the floor where the Combine soldiers (MH) appear low and to the right just after two Combine soldiers (BG) appear.
  33. 33
    Hopefully, you may take out one or two Combine soldiers (POS) with them. As soon as possible, switch to your pulse rifle (PR) to catch stragglers until you empty the PR, then revert to the SMG.
  34. 34
    Go to the good game (GG) to grab the last Combine soldier (MH) and hunt for any survivors.
  35. 35
    In the basement, topple the three Combine soldiers (MGTs). Switch to your shotgun (SG) and position your team in the lower highway (Hlwy).
  36. 36
    Shotgun (SG) the Combine soldier (Z) crawling out from the busted floor, then head outside to the cache.
  37. 37
    Return to the highway (Hlwy), send the team ahead, then follow to the auto tunnel.
  38. 38
    Sprint ahead of the team to grab and slam the Combine soldier (MH), then again to the open sky for tons of them.
  39. 39
    Sprint past all the Combine soldiers (MH); let the team deal with them while you clear the debris ahead.
  40. 40
    Climb the tractor, drop into the fenced area, and break the security console (SC) and gate lock.
  41. 41
    Sprint to the exit point (EP) to the next section of corridor, move into the new section enough to activate the Combine soldiers (MH), then back up to the exit point (EP). Your team will deal with the Combine soldiers (MH) and catch up to you in a moment.
  42. 42
    Good game (GG) all Combine soldiers (MH), then switch to your pistol and zoom. Locate all explosive barrels (EB) within range and detonate them.
  43. 43
    Switch to your revolver, zoom, and headshot all Combine soldiers (POS).
  44. 44
    Run to the experience point (XP) and access all security consoles (SC). Pull out your pistol, open the door, and detonate the remaining explosive barrels (EB).
  45. 45
    Sprint right to the Lambda cache; your team members will take advantage of the weapons found.
  46. 46
    Head back to and pass by the narrow glassed highway (Hlwy). Toggle zoom and pistol the remaining explosive barrels (EB) on your way.
  47. 47
    Hold the team back until the strider (walker) passes, then good game (GG) the cars beyond the Combine soldiers (OBG) rappel points for early clear shots at them.
  48. 48
    Locate and activate the Demolition Rebel in tunnel section #3, then return to the Combine soldiers (MGTs) and prepare for an onslaught of Combine soldiers (MH) and Combine soldiers (OBG).
  49. 49
    Eventually, they stop, or you will hear the Demolition Rebel call out to stand clear. When the Combine soldiers (MH) stop coming, ensure your team has moved through the new opening before entering the toxic waste area of the tunnel.
Tips
  • When dealing with the "Town Square Generator Defense Event", having two medics in your group is a plus, especially when the weapon dispensers (WDs) dry up. Medics deliver health upgrades faster than weapon dispensers (WDs).
  • Keep a close eye on your team members, especially medics, before each move into a new area, as they often lag behind.
  • In the note section, the author expresses concern about leaving the turret until all Combine soldiers (OBG) and Combine soldiers (MH) have stopped appearing, fearing more might invade the third tunnel section and kill rebels.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content