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Part 32
Half-Life 2

Part 32

Part 32 walkthrough for Half-Life 2, covering tactics for snipers, freeing Barney, and navigating City Hall.

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Part 32 walkthrough for Half-Life 2, covering tactics for snipers, freeing Barney, and navigating City Hall.

Walkthrough
  1. 1
    From a position above the cul-de-sac, use cover (press the cover button to crouch behind walls or objects) to deal with sniper #3. If you have rebels (non-player characters) with you, they may be vented regardless of your actions.
  2. 2
    From the nose of the truck at the intersection, sprint in a zigzag fashion to different cover positions to remove sniper #4. You can attempt to salvage rebels by directing them to a spot and hoping they remain until snipers are dealt with, though this has not been consistently successful.
  3. 3
    To bypass snipers #3 and #4, sprint using a strafe-left-then-turn-right technique. Press run/sprint, then strafe left for a distance, release strafe, and turn right.
  4. 4
    If you choose to ignore the snipers, sprint and zigzag to cover at the yellow/orange NEVRIN54 sign.
  5. 5
    From this niche, observe the nose of the blue truck and then the inside corner of the building for cover from both snipers. Wait for sniper #3 to fire, then sprint out, strafing left and turning right towards the inside corner, with a success rate of over 70%.
  6. 6
    From the niche, sprint forward and out right, then strafe left around the bumpout back to the building, and continue forward to the next inside corner with the leaning pallet.
  7. 7
    Move the pallet out of the way. When ready, sprint forward and right, then strafe left around the longer bumpout back to the building and forward toward the EP (exit point).
  8. 8
    Crouch while moving forward to reacquire cover from sniper #4 via the EP door.
  9. 9
    Stand, enter, and sprint toward the far right corner of the room. Slow to run and hook left through the doorway.
  10. 10
    Just before the door at your 12:00, begin to backward hop (BH) to avoid the HC (Heavy Combatant) to the left of the door.
  11. 11
    Continue to BH toward and then to the right of the ramp the speeder is charging up.
  12. 12
    Quickly drop back onto the ramp after the speeder passes, then sprint to the water, hook left, and sprint along the wall toward the wounded rebel.
  13. 13
    Ignore the rebel and make a hard right past them, then sprint straight for the XP (experience point/objective).
  14. 14
    As soon as you see the first speeder in the stairwell, send a HEG (High Explosive Grenade) into the XP to end one or both speeders.
  15. 15
    Ignore all enemies and continue up the stairwell to the next accessible floor.
  16. 16
    Use GGP+/- (grenade/gravity gun plus/minus) on the SC (Supply Crate) for its contents as you run past all the Zs (Zombies) you just activated.
  17. 17
    Zigzag, duck, and sprint through the Z and sniper gauntlet to remain undamaged.
  18. 18
    Crouch when you reach the floor above, move to the low wall. Locate the sniper hide and toss a G (Grenade) through the window.
  19. 19
    Run along the perimeter wall and drop back to the floor below. Use the partition for cover from the last sniper, then crouch near the perimeter wall.
  20. 20
    Position yourself for a throw through the window grate. When complete, stand and deal with the 2-3 Zs approaching from the basement; Gs (Grenades) are plentiful and effective.
  21. 21
    Wait for Barney to stop his action, then both head to ground and the combine barrier.
  22. 22
    Collect Barney and continue to ground. When past the barrier, move back inside the buildings.
  23. 23
    Hop, skip, and jump over the 2 PSs (Pulse Shotguns).
  24. 24
    Bust through the XP, sprint to the EBs (Energy Bolts) to the right of the stairs. GGP- (gravity gun minus) one of the EBs to you before you reach the stairs and GGP+ the EB over the MGT (Minefield/Tripwire) to the wall behind it.
  25. 25
    GGP- a second EB and target the same space as before. Send the EB when you see the first of 2 OBGs (Overhead Gunships) appear from the right.
  26. 26
    Run up the stairs, collect all the goodies you can absorb, then head upstairs.
  27. 27
    You will collect some rebels, and Barney will unlock the XP. Stay ahead of the rebels and clear the way of mines and MGTs.
  28. 28
    Run out to the square, then sprint to the turned-over dumpster to recharge and heal.
  29. 29
    When your suit is charged, run to the fence, then sprint along it to the opposite end of the quad and to the only building with a door that opens.
  30. 30
    Shoulder the SMG (Submachine Gun), crouch, then open the door and send 1 HEG to and between the 2 OBGs inside and on the raised platform. With practice, both can be downed with 1 round.
  31. 31
    Heal if necessary at the door, then open the XP leading to the center of the quadrangle.
  32. 32
    Locate the monument at the center and the opening at its base. Shoulder the CB (Combine Cannon) then run toward the monument. CB the OBG as it exits.
  33. 33
    Once the OBG is down, sprint to the base of the monument, watching for laser traps on the ground that have a wide blast radius.
  34. 34
    Cross the quad and hold under the monument to recoup suit power. Locate the door of building #2 lined up at the far end of the quad.
  35. 35
    Switch to PR (Pulse Rifle) then sprint toward the door. As it begins to open, send a PB (Pulse Blast) into the building; this should kill 2 of the 3 OBGs within.
  36. 36
    PR the remaining OBG as you enter the building.
  37. 37
    If live prisoners are in the cell, KB (Kinetic Blast) the lock and look for meds. (Note: Often there is only 1 dead rebel, but sometimes 1-2 live rebels may be present to replace lost ones).
  38. 38
    Switch to CB, exit the building from the side door, and run toward the steps of City Hall.
  39. 39
    Scope the CB if needed and bolt the 2 OBGs running up the far side steps.
  40. 40
    When both OBGs are down, sprint past the steps to the XP at the far left end of the area.
  41. 41
    Locate the plug powering the SS (Security System) then shoot or GGP- the plug.
  42. 42
    Keep your team away while you kill the laser-triggered floor MGTs.
  43. 43
    New tactic for 2 OBGs from roof: This works best with a game mouse and adjustable DPI (dots per inch). This tactic saves time and ammo.
  44. 44
    In the main hall, use your chosen weapon to deal with enemies.
Tips
  • Use strafing and zigzagging movements to avoid sniper fire.
  • Utilize cover effectively to minimize exposure to enemy fire.
  • Grenades are plentiful and useful for dealing with groups of enemies like Zombies.
  • Conserve ammo by using environmental hazards or specific weapon advantages where possible.
  • Recharge suit power at designated points like the turned-over dumpster.
  • Pay attention to environmental cues like laser traps and mines.

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